00001 #include "CondFormats/PhysicsToolsObjects/interface/BinningPointByMap.h" 00002 00003 bool BinningPointByMap::insert(BinningVariables::BinningVariablesType k, float v){ 00004 map_[k]=v; 00005 return true; 00006 } 00007 bool BinningPointByMap::isKeyAvailable(BinningVariables::BinningVariablesType k){ 00008 return (map_.find(k) != map_.end()); 00009 } 00010 00011 float BinningPointByMap::value(BinningVariables::BinningVariablesType k){ 00012 if (isKeyAvailable(k) == false) return -100; 00013 return map_[k]; 00014 00015 } 00016