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GEMRecHitStandardAlgo.h
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1 #ifndef RecoLocalMuon_GEMRecHitStandardAlgo_H
2 #define RecoLocalMuon_GEMRecHitStandardAlgo_H
3 
13 
14 
15 
17  public:
20 
22  virtual ~GEMRecHitStandardAlgo();
23 
24  // Operations
25 
27  virtual void setES(const edm::EventSetup& setup);
28 
29 
30  virtual bool compute(const GEMEtaPartition& roll,
31  const GEMCluster& cluster,
33  LocalError& error) const;
34 
35 
36  virtual bool compute(const GEMEtaPartition& roll,
37  const GEMCluster& cluster,
38  const float& angle,
39  const GlobalPoint& globPos,
40  LocalPoint& point,
41  LocalError& error) const;
42 };
43 #endif
44 
45 
virtual bool compute(const GEMEtaPartition &roll, const GEMCluster &cluster, LocalPoint &point, LocalError &error) const
standard local recHit computation
GEMRecHitStandardAlgo(const edm::ParameterSet &config)
Constructor.
virtual ~GEMRecHitStandardAlgo()
Destructor.
virtual void setES(const edm::EventSetup &setup)
Pass the Event Setup to the algo at each event.
void setup(std::vector< TH2F > &depth, std::string name, std::string units="")
*vegas h *****************************************************used in the default bin number in original ***version of VEGAS is ***a higher bin number might help to derive a more precise ***grade subtle point
Definition: invegas.h:5
T angle(T x1, T y1, T z1, T x2, T y2, T z2)
Definition: angle.h:11