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/data/refman/pasoursint/CMSSW_6_1_2_SLHC4_patch1/src/SimG4CMS/Muon/src/MuonGemFrameRotation.cc

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00001 #include "SimG4CMS/Muon/interface/MuonGemFrameRotation.h"
00002 #include "Geometry/MuonNumbering/interface/MuonDDDConstants.h"
00003 #include "Geometry/MuonNumbering/interface/MuonBaseNumber.h"
00004 
00005 #include "G4StepPoint.hh"
00006 #include "G4TouchableHistory.hh"
00007 
00008 //#define LOCAL_DEBUG
00009 
00010 MuonGemFrameRotation::MuonGemFrameRotation(const DDCompactView& cpv) : MuonFrameRotation::MuonFrameRotation(cpv) {
00011   g4numbering     = new MuonG4Numbering(cpv);
00012   MuonDDDConstants muonConstants(cpv);
00013   int theLevelPart= muonConstants.getValue("level");
00014   theSectorLevel  = muonConstants.getValue("mg_sector")/theLevelPart;
00015 #ifdef LOCAL_DEBUG
00016   std::cout << "MuonGemFrameRotation: theSectorLevel " << theSectorLevel 
00017             << std::endl;
00018 #endif
00019 }
00020 
00021 MuonGemFrameRotation::~MuonGemFrameRotation() {
00022   delete g4numbering;
00023 }
00024 
00025 Local3DPoint MuonGemFrameRotation::transformPoint(const Local3DPoint & point,const G4Step * aStep=0) const {
00026   if (!aStep) return Local3DPoint(0.,0.,0.);  
00027 
00028   //check if it is rotated
00029 #ifdef LOCAL_DEBUG
00030   std::cout << "Position " << aStep->GetPreStepPoint()->GetPosition() << std::endl;
00031 #endif
00032   MuonBaseNumber num = g4numbering->PhysicalVolumeToBaseNumber(aStep);
00033   bool rotated       = (num.getBaseNo(theSectorLevel)>=50);
00034 #ifdef LOCAL_DEBUG
00035   std::cout << "MuonGemFrameRotation num " << num.getBaseNo(theSectorLevel)
00036             << " Rotation " << rotated << std::endl;
00037 #endif
00038   if (rotated) {
00039     return Local3DPoint(-point.x(),point.z(),point.y());
00040   } else {
00041     return Local3DPoint(point.x(),point.z(),-point.y());
00042   }
00043 }