Go to the documentation of this file.00001 #include "DetectorDescription/Algorithm/interface/DDAngular.h"
00002 #include "DetectorDescription/Core/interface/DDCurrentNamespace.h"
00003 #include "DetectorDescription/Core/interface/DDSplit.h"
00004 #include "DetectorDescription/Base/interface/DDutils.h"
00005 #include "FWCore/MessageLogger/interface/MessageLogger.h"
00006 #include "CLHEP/Units/GlobalSystemOfUnits.h"
00007
00008 DDAngular::DDAngular( void )
00009 : m_n( 1 ),
00010 m_startCopyNo( 1 ),
00011 m_incrCopyNo( 1 ),
00012 m_startAngle( 0. ),
00013 m_rangeAngle( 360*deg ),
00014 m_radius( 0. ),
00015 m_delta( 0. )
00016 {
00017 LogDebug( "DDAlgorithm" ) << "DDAngular: Creating an instance.";
00018 }
00019
00020 DDAngular::~DDAngular( void )
00021 {}
00022
00023 void
00024 DDAngular::initialize( const DDNumericArguments & nArgs,
00025 const DDVectorArguments & vArgs,
00026 const DDMapArguments & ,
00027 const DDStringArguments & sArgs,
00028 const DDStringVectorArguments & )
00029 {
00030 m_n = int(nArgs["N"]);
00031 m_startCopyNo = int(nArgs["StartCopyNo"]);
00032 m_incrCopyNo = int(nArgs["IncrCopyNo"]);
00033 m_rangeAngle = nArgs["RangeAngle"];
00034 m_startAngle = nArgs["StartAngle"];
00035 m_radius = nArgs["Radius"];
00036 m_center = vArgs["Center"];
00037 m_rotateSolid = vArgs["RotateSolid"];
00038
00039 m_solidRot = DDRotationMatrix();
00040
00041 if( fabs( m_rangeAngle - 360.0 * CLHEP::deg ) < 0.001 * CLHEP::deg )
00042 {
00043 m_delta = m_rangeAngle / double( m_n );
00044 }
00045 else
00046 {
00047 if( m_n > 1 )
00048 {
00049 m_delta = m_rangeAngle / double( m_n - 1 );
00050 }
00051 else
00052 {
00053 m_delta = 0.;
00054 }
00055 }
00056
00057 LogDebug( "DDAlgorithm" ) << "DDAngular: Parameters for position"
00058 << "ing:: n " << m_n << " Start, Range, Delta "
00059 << m_startAngle/CLHEP::deg << " "
00060 << m_rangeAngle/CLHEP::deg << " " << m_delta/CLHEP::deg
00061 << " Radius " << m_radius << " Centre " << m_center[0]
00062 << ", " << m_center[1] << ", " << m_center[2];
00063
00064
00065 typedef parE_type::mapped_type::size_type sz_type;
00066 sz_type sz = m_rotateSolid.size();
00067 if( sz%3 )
00068 {
00069 LogDebug( "DDAlgorithm" ) << "\trotateSolid must occur 3*n times (defining n subsequent rotations)\n"
00070 << "\t currently it appears " << sz << " times!\n";
00071 }
00072 for( sz_type i = 0; i < sz; i += 3 )
00073 {
00074 if(( m_rotateSolid[i] > 180. * deg ) || ( m_rotateSolid[i] < 0. ))
00075 {
00076 LogDebug( "DDAlgorithm" ) << "\trotateSolid \'theta\' must be in range [0,180*deg]\n"
00077 << "\t currently it is " << m_rotateSolid[i]/deg
00078 << "*deg in rotateSolid[" << double(i) << "]!\n";
00079 }
00080 DDAxisAngle temp( fUnitVector( m_rotateSolid[i], m_rotateSolid[i + 1] ),
00081 m_rotateSolid[i + 2] );
00082 LogDebug( "DDAlgorithm" ) << " rotsolid[" << i << "] axis=" << temp.Axis() << " rot.angle=" << temp.Angle()/deg;
00083 m_solidRot = temp * m_solidRot;
00084 }
00085
00086 m_idNameSpace = DDCurrentNamespace::ns();
00087
00088 m_childNmNs = DDSplit( sArgs["ChildName"] );
00089 if( m_childNmNs.second.empty())
00090 m_childNmNs.second = DDCurrentNamespace::ns();
00091
00092 DDName parentName = parent().name();
00093 LogDebug( "DDAlgorithm" ) << "DDAngular: Parent " << parentName
00094 << "\tChild " << m_childNmNs.first << "\tNameSpace "
00095 << m_childNmNs.second;
00096 }
00097
00098 void
00099 DDAngular::execute( DDCompactView& cpv )
00100 {
00101 DDName mother = parent().name();
00102 DDName ddname( m_childNmNs.first, m_childNmNs.second );
00103 double theta = 90.*CLHEP::deg;
00104 int copy = m_startCopyNo;
00105 double phi = m_startAngle;
00106
00107 for( int i = 0; i < m_n; ++i )
00108 {
00109 double phix = phi;
00110 double phiy = phix + 90. * CLHEP::deg;
00111 double phideg = phix / CLHEP::deg;
00112
00113 std::string rotstr = m_childNmNs.first + "_" + dbl_to_string( phideg * 10.);
00114 DDRotation rotation = DDRotation( DDName( rotstr, m_idNameSpace ));
00115 if( !rotation )
00116 {
00117 LogDebug( "DDAlgorithm" ) << "DDAngular: Creating a new "
00118 << "rotation: " << rotstr << "\t90., "
00119 << phix / CLHEP::deg << ", 90.,"
00120 << phiy / CLHEP::deg << ", 0, 0";
00121
00122 rotation = DDrot( DDName( rotstr, m_idNameSpace ), new DDRotationMatrix(( *DDcreateRotationMatrix( theta, phix, theta, phiy,
00123 0., 0. ) * m_solidRot )));
00124 }
00125
00126 double xpos = m_radius * cos( phi ) + m_center[0];
00127 double ypos = m_radius * sin( phi ) + m_center[1];
00128 double zpos = m_center[2];
00129 DDTranslation tran( xpos, ypos, zpos );
00130
00131 cpv.position( ddname, mother, copy, tran, rotation );
00132 LogDebug( "DDAlgorithm" ) << "DDAngular: child " << m_childNmNs.second << ":" << m_childNmNs.first << " number "
00133 << copy << " positioned in " << mother << " at "
00134 << tran << " with " << rotation << "\n";
00135 copy += m_incrCopyNo;
00136 phi += m_delta;
00137 }
00138 }
00139
00140 DD3Vector
00141 DDAngular::fUnitVector( double theta, double phi )
00142 {
00143 return DD3Vector( cos( phi ) * sin( theta ),
00144 sin( phi ) * sin( theta ),
00145 cos( theta ));
00146 }