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/data/refman/pasoursint/CMSSW_6_1_2_SLHC4_patch1/src/RecoTracker/TkMSParametrization/src/MSLayersAtAngle.cc

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00001 
00002 #include "MSLayersAtAngle.h"
00003 
00004 #include "RecoTracker/TkMSParametrization/interface/PixelRecoLineRZ.h"
00005 using namespace std;
00006 
00007 template <class T> inline T sqr( T t) {return t*t;}
00008 
00009 //------------------------------------------------------------------------------
00010 MSLayersAtAngle::MSLayersAtAngle(const vector<MSLayer> & layers)
00011   : theLayers(layers)
00012 { sort(theLayers.begin(), theLayers.end()); }
00013 //------------------------------------------------------------------------------
00014 const MSLayer * MSLayersAtAngle::findLayer(const MSLayer & layer) const
00015 {
00016   vector<MSLayer>::const_iterator it =
00017      find(theLayers.begin(), theLayers.end(), layer);
00018   return it==theLayers.end() ? 0 : &(*it);  
00019 }
00020 
00021 //------------------------------------------------------------------------------
00022 void MSLayersAtAngle::update(const MSLayer & layer)
00023 {
00024   vector<MSLayer>::iterator it = find(theLayers.begin(),theLayers.end(),layer); 
00025   if (it == theLayers.end()) {
00026     theLayers.push_back(layer);
00027     sort(theLayers.begin(), theLayers.end()); 
00028   } else {
00029     *it = layer;
00030   }
00031 }
00032 
00033 //------------------------------------------------------------------------------
00034 float MSLayersAtAngle::sumX0D(
00035     const PixelRecoPointRZ & pointI,
00036     const PixelRecoPointRZ & pointO,
00037     float tip) const
00038 {
00039   LayerItr iO = findLayer(pointO, theLayers.begin(), theLayers.end());
00040 //  cout << "outer Layer: "<<*iO<<endl;
00041   LayerItr iI = findLayer(pointI, theLayers.begin(), iO);
00042 //  cout << "inner Layer: "<<*iI<<endl;
00043 
00044   return sqrt(sum2RmRn(iI,iO, pointO.r(),
00045                               PixelRecoLineRZ(pointI, pointO, tip)));
00046 }
00047 //------------------------------------------------------------------------------
00048 float MSLayersAtAngle::sumX0D(
00049     const PixelRecoPointRZ & pointI,
00050     const PixelRecoPointRZ & pointM,
00051     const PixelRecoPointRZ & pointO,
00052     float tip) const
00053 {
00054   LayerItr iO = findLayer(pointO, theLayers.begin(), theLayers.end());
00055   LayerItr iI = findLayer(pointI, theLayers.begin(), iO);
00056   LayerItr iM = findLayer(pointM, iI, iO);
00057 
00058   float drOI = pointO.r() - pointI.r();
00059   float drMO = pointO.r() - pointM.r();
00060   float drMI = pointM.r() - pointI.r();
00061 
00062   PixelRecoLineRZ line(pointI, pointO, tip);
00063   float sum2I = sum2RmRn(iI+1, iM, pointI.r(), line);
00064   float sum2O = sum2RmRn(iM, iO, pointO.r(), line);
00065 
00066   return sqrt( sum2I* sqr(drMO) + sum2O*sqr(drMI) )/drOI;
00067 }
00068 
00069 //------------------------------------------------------------------------------
00070 float MSLayersAtAngle::sum2RmRn(
00071     MSLayersAtAngle::LayerItr i1,
00072     MSLayersAtAngle::LayerItr i2,
00073     float rTarget,
00074     const PixelRecoLineRZ & line) const
00075 {
00076   float sum2 = 0.f;
00077   float cotTh = line.cotLine();
00078   for (LayerItr it = i1; it < i2; it++) {
00079     pair<PixelRecoPointRZ,bool> cross = it->crossing(line);
00080     if (cross.second) {
00081       float x0 = it->x0(cotTh);
00082       float dr = rTarget-cross.first.r();
00083       if (x0 > 1.e-5f) dr *= 1.f+0.038f*std::log(x0); 
00084       sum2 += x0*dr*dr;
00085     } 
00086 //  cout << *it << " crossing: "<<cross.second<<endl;
00087   }
00088   return sum2;
00089 }
00090 //------------------------------------------------------------------------------
00091 MSLayersAtAngle::LayerItr MSLayersAtAngle::findLayer(
00092     const PixelRecoPointRZ & point,
00093     MSLayersAtAngle::LayerItr ibeg,
00094     MSLayersAtAngle::LayerItr iend) const
00095 {
00096   const float BIG=99999.f;
00097   const float EPSILON = 1.e-4f;
00098   LayerItr theIt = ibeg; float dist = BIG;
00099   for (LayerItr it = ibeg; it < iend; it++) {
00100     float d = it->distance(point);
00101     if (d < dist) {
00102       if (d < EPSILON) return it; 
00103       dist = d;
00104       theIt = it;
00105     }
00106   }
00107   return theIt;
00108 }
00109 
00110 //------------------------------------------------------------------------------
00111 void MSLayersAtAngle::print() const 
00112 {
00113   for (LayerItr it = theLayers.begin(); it != theLayers.end(); it++) 
00114     cout <<*it<<endl;
00115 }
00116