Go to the documentation of this file.00001 #ifndef SimG4CMS_HcalTestBeam_HcalTB02Analysis_H
00002 #define SimG4CMS_HcalTestBeam_HcalTB02Analysis_H
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00021 #include <iostream>
00022 #include <memory>
00023 #include <map>
00024 #include <vector>
00025 #include <string>
00026
00027
00028 #include "SimG4Core/Watcher/interface/SimProducer.h"
00029 #include "SimG4Core/Notification/interface/Observer.h"
00030 #include "SimG4Core/Notification/interface/BeginOfJob.h"
00031 #include "SimG4Core/Notification/interface/BeginOfEvent.h"
00032 #include "SimG4Core/Notification/interface/EndOfEvent.h"
00033
00034 #include "SimG4CMS/HcalTestBeam/interface/HcalTB02Histo.h"
00035 #include "SimDataFormats/HcalTestBeam/interface/HcalTB02HistoClass.h"
00036
00037 #include "G4Step.hh"
00038 #include "G4Track.hh"
00039 #include "G4ThreeVector.hh"
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00041 #include <boost/cstdint.hpp>
00042
00043 class HcalTB02Analysis : public SimProducer,
00044 public Observer<const BeginOfEvent *>,
00045 public Observer<const EndOfEvent *> {
00046
00047 public:
00048
00049 HcalTB02Analysis(const edm::ParameterSet &p);
00050 virtual ~HcalTB02Analysis();
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00052 virtual void produce(edm::Event&, const edm::EventSetup&);
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00054 private:
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00056 HcalTB02Analysis(const HcalTB02Analysis&);
00057 const HcalTB02Analysis& operator=(const HcalTB02Analysis&);
00058
00059
00060 void update(const BeginOfEvent * evt);
00061 void update(const EndOfEvent * evt);
00062
00063 void fillEvent(HcalTB02HistoClass&);
00064 void clear();
00065 void finish();
00066
00067 private:
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00070 HcalTB02Histo* histo;
00071
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00073 bool hcalOnly;
00074 std::string fileNameTuple;
00075 std::vector<std::string> names;
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00077
00078 std::map<int,float> energyInScints, energyInCrystals;
00079 std::map<int,float> primaries;
00080 int particleType;
00081 double eta, phi, pInit, incidentEnergy;
00082 float SEnergy, E7x7Matrix, E5x5Matrix;
00083 float SEnergyN, E7x7MatrixN, E5x5MatrixN;
00084 int maxTime;
00085 double xIncidentEnergy;
00086 float xSEnergy, xSEnergyN;
00087 float xE3x3Matrix, xE5x5Matrix;
00088 float xE3x3MatrixN, xE5x5MatrixN;
00089 };
00090
00091 #endif