#include "CSCGeometryParsFromDD.h"
#include <DetectorDescription/Core/interface/DDFilter.h>
#include <DetectorDescription/Core/interface/DDFilteredView.h>
#include <DetectorDescription/Core/interface/DDSolid.h>
#include <Geometry/CSCGeometry/interface/CSCGeometry.h>
#include <Geometry/CSCGeometry/interface/CSCChamberSpecs.h>
#include <Geometry/CSCGeometry/interface/CSCChamber.h>
#include <Geometry/CSCGeometry/interface/CSCLayer.h>
#include <Geometry/CSCGeometry/interface/CSCLayerGeometry.h>
#include <Geometry/CommonDetUnit/interface/TrackingGeometry.h>
#include <Geometry/MuonNumbering/interface/CSCNumberingScheme.h>
#include <Geometry/MuonNumbering/interface/MuonBaseNumber.h>
#include <Geometry/MuonNumbering/interface/MuonDDDNumbering.h>
#include <Geometry/MuonNumbering/interface/MuonDDDConstants.h>
#include <DataFormats/GeometrySurface/interface/BoundPlane.h>
#include <DataFormats/GeometrySurface/interface/TrapezoidalPlaneBounds.h>
#include <DataFormats/GeometryVector/interface/Basic3DVector.h>
#include <Geometry/CSCGeometry/src/CSCWireGroupPackage.h>
#include <CondFormats/GeometryObjects/interface/CSCRecoDigiParameters.h>
#include <CondFormats/GeometryObjects/interface/RecoIdealGeometry.h>
#include "CLHEP/Units/GlobalSystemOfUnits.h"
#include <FWCore/MessageLogger/interface/MessageLogger.h>
#include <FWCore/Utilities/interface/Exception.h>
#include <iostream>
#include <sstream>
#include <iomanip>
#include <algorithm>
Go to the source code of this file.