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FastSimulation
Particle
src
ParticleTable.cc
Go to the documentation of this file.
1
#include "
FastSimulation/Particle/interface/ParticleTable.h
"
2
3
ParticleTable
*
4
ParticleTable::myself
=0;
5
6
ParticleTable
*
7
ParticleTable::instance
(
const
HepPDT::ParticleDataTable
* pdt) {
8
if
(!
myself
)
myself
=
new
ParticleTable
(pdt);
9
return
myself
;
10
}
ParticleTable::myself
static ParticleTable * myself
Definition:
ParticleTable.h:20
ParticleDataTable
HepPDT::ParticleDataTable ParticleDataTable
Definition:
ParticleDataTable.h:9
ParticleTable.h
ParticleTable::ParticleTable
ParticleTable(const HepPDT::ParticleDataTable *pdt)
Definition:
ParticleTable.h:19
ParticleTable
Definition:
ParticleTable.h:7
ParticleTable::instance
static ParticleTable * instance()
Definition:
ParticleTable.h:15
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