1 #ifndef HelixForwardPlaneCrossing_H_
2 #define HelixForwardPlaneCrossing_H_
virtual PositionType position(double s) const
static const float theNumericalPrecision
T curvature(T InversePt, const edm::EventSetup &iSetup)
HelixForwardPlaneCrossing(const PositionType &point, const DirectionType &direction, const float curvature, const PropagationDirection propDir=alongMomentum)
Basic3DVector< float > PositionType
the helix is passed to the constructor and does not appear in the interface
Basic3DVector< float > DirectionType
Basic3DVector< double > PositionTypeDouble
virtual DirectionType direction(double s) const
const PropagationDirection thePropDir
Basic3DVector< double > DirectionTypeDouble
virtual ~HelixForwardPlaneCrossing()
*vegas h *****************************************************used in the default bin number in original ***version of VEGAS is ***a higher bin number might help to derive a more precise ***grade subtle point
virtual std::pair< bool, double > pathLength(const Plane &plane)