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HelixForwardPlaneCrossing.h
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1 #ifndef HelixForwardPlaneCrossing_H_
2 #define HelixForwardPlaneCrossing_H_
3 
6 
11 public:
15  const DirectionType& direction,
16  const float curvature,
17  const PropagationDirection propDir = alongMomentum);
18  // destructor
20 
24  virtual std::pair<bool,double> pathLength(const Plane& plane);
25 
28  virtual PositionType position(double s) const;
29 
32  virtual DirectionType direction(double s) const;
33 
34 private:
35  //
36  // double precision vectors for internal use
37  //
40 
41  const double theX0,theY0,theZ0;
44  const double theRho;
45 
47 
48  mutable double theCachedS;
49  mutable double theCachedDPhi;
50  mutable double theCachedSDPhi;
51  mutable double theCachedCDPhi;
52 
53  static const float theNumericalPrecision;
54 };
55 
56 #endif
virtual PositionType position(double s) const
PropagationDirection
Definition: Plane.h:17
static const float theNumericalPrecision
T curvature(T InversePt, const edm::EventSetup &iSetup)
HelixForwardPlaneCrossing(const PositionType &point, const DirectionType &direction, const float curvature, const PropagationDirection propDir=alongMomentum)
Basic3DVector< float > PositionType
the helix is passed to the constructor and does not appear in the interface
Basic3DVector< float > DirectionType
Basic3DVector< double > PositionTypeDouble
virtual DirectionType direction(double s) const
const PropagationDirection thePropDir
Basic3DVector< double > DirectionTypeDouble
*vegas h *****************************************************used in the default bin number in original ***version of VEGAS is ***a higher bin number might help to derive a more precise ***grade subtle point
Definition: invegas.h:5
virtual std::pair< bool, double > pathLength(const Plane &plane)