#include <vector>
#include <map>
#include "SimDataFormats/TrackingHit/interface/PSimHitContainer.h"
#include "FWCore/Framework/interface/EDProducer.h"
#include "FWCore/Utilities/interface/InputTag.h"
#include "CLHEP/Random/RandFlat.h"
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Classes | |
class | SubsystemNeutronWriter |
doesn't have to be a producer. Can act as an analyzer, too. More... | |