#include "DataFormats/GeometryVector/interface/Basic3DVector.h"
#include <iosfwd>
Go to the source code of this file.
Classes | |
class | PV3DBase< T, PVType, FrameType > |
Functions | |
template<class T , class PV , class F > | |
std::ostream & | operator<< (std::ostream &s, const PV3DBase< T, PV, F > &v) |
std::ostream& operator<< | ( | std::ostream & | s, |
const PV3DBase< T, PV, F > & | v | ||
) | [inline] |
Definition at line 82 of file PV3DBase.h.
References alignCSCRings::s, and v.
{ return s << v.basicVector(); }