BoundVolume(const PositionType &pos, const RotationType &rot) | BoundVolume | inline |
closestBoundary(const LocalPoint &pos, const LocalVector &momentum, PropagationDirection dir) const =0 | BoundVolume | pure virtual |
eta() const | GloballyPositioned< float > | inline |
GloballyPositioned(const PositionType &pos, const RotationType &rot) | GloballyPositioned< float > | inline |
GlobalPoint typedef | GloballyPositioned< float > | |
GlobalVector typedef | GloballyPositioned< float > | |
iniEta() | GloballyPositioned< float > | inlinestatic |
iniPhi() | GloballyPositioned< float > | inlinestatic |
LocalPoint typedef | GloballyPositioned< float > | |
LocalVector typedef | GloballyPositioned< float > | |
move(const GlobalVector &displacement) | GloballyPositioned< float > | inline |
nextBoundary(const LocalPoint &pos, const LocalVector &momentum, PropagationDirection dir) const =0 | BoundVolume | pure virtual |
phi() const | GloballyPositioned< float > | inline |
position() const | GloballyPositioned< float > | inline |
PositionType typedef | GloballyPositioned< float > | |
rotate(const RotationType &rotation) | GloballyPositioned< float > | inline |
rotation() const | GloballyPositioned< float > | inline |
RotationType typedef | GloballyPositioned< float > | |
Scalar typedef | GloballyPositioned< float > | |
toGlobal(const LocalPoint &lp) const | GloballyPositioned< float > | inline |
toGlobal(const Point3DBase< U, LocalTag > &lp) const | GloballyPositioned< float > | inline |
toGlobal(const LocalVector &lv) const | GloballyPositioned< float > | inline |
toGlobal(const Vector3DBase< U, LocalTag > &lv) const | GloballyPositioned< float > | inline |
toLocal(const GlobalPoint &gp) const | GloballyPositioned< float > | inline |
toLocal(const Point3DBase< U, GlobalTag > &gp) const | GloballyPositioned< float > | inline |
toLocal(const GlobalVector &gv) const | GloballyPositioned< float > | inline |
toLocal(const Vector3DBase< U, GlobalTag > &gv) const | GloballyPositioned< float > | inline |
~GloballyPositioned() | GloballyPositioned< float > | inlinevirtual |