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HitZCheck.cc
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1 
2 #include <cmath>
4 
6 {
7  return Range( theRZ.lineLeft().zAtR(radius) - theTolerance.left(),
8  theRZ.lineRight().zAtR(radius) + theTolerance.right());
9 }
float zAtR(float r) const
Margin theTolerance
Definition: HitZCheck.h:31
HitRZConstraint theRZ
Definition: HitZCheck.h:30
const PixelRecoLineRZ & lineRight() const
PixelRecoRange< float > Range
const PixelRecoLineRZ & lineLeft() const
virtual Range range(const float &radius) const
Definition: HitZCheck.cc:5