00001 #ifndef BeamSpotFitPVData_ 00002 #define BeamSpotFitPVData_ 00003 00007 struct BeamSpotFitPVData { 00008 float bunchCrossing; // bunch crossing 00009 float position[3]; //< x, y, z position 00010 float posError[3]; //< x, y, z error 00011 float posCorr[3]; //< xy, xz, yz correlations 00012 }; 00013 #endif