00001 #include "FastSimulation/Particle/interface/ParticleTable.h" 00002 00003 ParticleTable* 00004 ParticleTable::myself=0; 00005 00006 ParticleTable* 00007 ParticleTable::instance(const HepPDT::ParticleDataTable* pdt) { 00008 if (!myself) myself = new ParticleTable(pdt); 00009 return myself; 00010 }