#include "Geometry/RPCGeometry/interface/RPCRoll.h"
#include "Geometry/RPCGeometry/interface/RPCRollSpecs.h"
#include "SimMuon/RPCDigitizer/src/RPCSimTriv.h"
#include "Geometry/CommonTopologies/interface/RectangularStripTopology.h"
#include "Geometry/CommonTopologies/interface/TrapezoidalStripTopology.h"
#include "Geometry/RPCGeometry/interface/RPCGeometry.h"
#include "SimMuon/RPCDigitizer/src/RPCSimSetUp.h"
#include "FWCore/ServiceRegistry/interface/Service.h"
#include "FWCore/Utilities/interface/RandomNumberGenerator.h"
#include "FWCore/Utilities/interface/Exception.h"
#include "CLHEP/Random/RandomEngine.h"
#include "CLHEP/Random/RandFlat.h"
#include <cmath>
#include <utility>
#include <map>
#include "CLHEP/Random/Random.h"
#include "CLHEP/Random/RandPoissonQ.h"
Go to the source code of this file.