#include <GenericMinL3Algorithm.h>
Public Member Functions | |
GenericMinL3Algorithm (bool normalise=false) | |
std::vector< float > | iterate (const std::vector< std::vector< float > > &eventMatrix, const std::vector< float > &energyVector) |
std::vector< float > | iterate (const std::vector< std::vector< float > > &eventMatrix, const std::vector< float > &energyVector, int nIter) |
~GenericMinL3Algorithm () | |
Destructor. | |
Private Attributes | |
bool | normaliseFlag |
Implementation of the L3 Collaboration algorithm to solve a system Ax = B by minimization of |Ax-B| using an iterative linear approach
Definition at line 17 of file GenericMinL3Algorithm.h.
GenericMinL3Algorithm::GenericMinL3Algorithm | ( | bool | normalise = false | ) |
Default constructor CAVEAT: use normalise = true only if you know what you're doing!
Definition at line 13 of file GenericMinL3Algorithm.cc.
:normaliseFlag(normalise) // if normalize=true: for all events sum the e25ovTRP. then take the mean value and rescale all TrP { }
GenericMinL3Algorithm::~GenericMinL3Algorithm | ( | ) |
std::vector< float > GenericMinL3Algorithm::iterate | ( | const std::vector< std::vector< float > > & | eventMatrix, |
const std::vector< float > & | energyVector, | ||
int | nIter | ||
) |
run the Minimization L3 Algorithm "nIter" number of times, recalibrating the event matrix after each iteration with the new solution returns the vector of calibration coefficients built from all iteration solutions
Definition at line 25 of file GenericMinL3Algorithm.cc.
References i.
{ std::vector<float> solution; std::vector<std::vector<float> > myEventMatrix(eventMatrix); int Nevents = eventMatrix.size(); // Number of events to calibrate with int Nchannels = eventMatrix[0].size(); // Number of channel coefficients std::vector<float> theCalibVector(Nchannels,1.); // Iterate the correction for (int iter=1;iter<=nIter;iter++) { // make one iteration solution = iterate(myEventMatrix, energyVector); if (solution.empty()) return solution; // R.O.: or throw an exception, what's the standard CMS way ? // re-calibrate eventMatrix with solution for (int i=0; i<Nchannels; i++) { for (int ievent = 0; ievent<Nevents; ievent++) { myEventMatrix[ievent][i] *= solution[i]; } // save solution into theCalibVector theCalibVector[i] *= solution[i]; } } // end iterate the correction return theCalibVector; }
std::vector< float > GenericMinL3Algorithm::iterate | ( | const std::vector< std::vector< float > > & | eventMatrix, |
const std::vector< float > & | energyVector | ||
) |
perform one iteration using the Minimization L3 Algorithm returns the vector of calibration coefficients
Definition at line 59 of file GenericMinL3Algorithm.cc.
References gather_cfg::cout, i, j, normaliseFlag, pileupReCalc_HLTpaths::scale, and w().
{ std::vector<float> solution; std::vector<float> myEnergyVector(energyVector); int Nevents = eventMatrix.size(); // Number of events to calibrate with int Nchannels = eventMatrix[0].size(); // Number of channel coefficients // Sanity check if (Nevents != int(myEnergyVector.size())) { std::cout << "GenericMinL3Algorithm::iterate(): Error: bad matrix dimensions. Dropping out." << std::endl; return solution; // empty vector ! } // initialize the solution vector with 1. solution.assign(Nchannels,1.); int ievent, i, j; // if normalization flag is set, normalize energies float sumOverEnergy; if (normaliseFlag) { float scale = 0.; std::cout << "GenericMinL3Algorithm::iterate(): Normalising event data" << std::endl; for (i=0; i<Nevents; i++) { sumOverEnergy = 0.; for (j=0; j<Nchannels; j++) {sumOverEnergy += eventMatrix[i][j];} sumOverEnergy /= myEnergyVector[i]; scale += sumOverEnergy; } scale /= Nevents; std::cout << " Normalisation = " << scale << std::endl; for (i=0; i<Nevents; i++) {myEnergyVector[i] *= scale;} } // end normalize energies // This is where the real work goes on... float sum25, invsum25; float w; // weight for event std::vector<float> wsum(Nchannels,0.); // sum of weights for a crystal std::vector<float> Ewsum(Nchannels,0.); // sum of products of weight*Etrue/E25 // Loop over events for (ievent = 0; ievent<Nevents; ievent++) { // Loop over the 5x5 to find the sum sum25=0.; for (i=0; i<Nchannels; i++) { sum25+=eventMatrix[ievent][i]; } //*calibs[i]; if (sum25 != 0.) { invsum25 = 1/sum25; // Loop over the 5x5 again and calculate the weights for each xtal for (i=0; i<Nchannels; i++) { w = eventMatrix[ievent][i] * invsum25; // * calibs[i] wsum[i] += w; Ewsum[i] += (w * myEnergyVector[ievent] * invsum25); } } else {std::cout << " Debug: dropping null event: " << ievent << std::endl;} } // end Loop over events // Apply correction factors to all channels not in the margin for (i=0; i<Nchannels; i++) { if (wsum[i] != 0.) { solution[i]*=Ewsum[i]/wsum[i]; } else { std::cout << "warning - no event data for crystal index " << i << std::endl; } } return solution; }
bool GenericMinL3Algorithm::normaliseFlag [private] |
Definition at line 39 of file GenericMinL3Algorithm.h.
Referenced by iterate().