00001 #include "SimG4CMS/Tracker/interface/StandardFrameRotation.h" 00002 00003 Local3DPoint StandardFrameRotation::transformPoint(Local3DPoint & point,G4VPhysicalVolume * v=0) const { 00004 return Local3DPoint(point.x()/cm,point.y()/cm,point.z()/cm); 00005 }