Go to the documentation of this file.00001 #include "RecoVertex/KinematicFitPrimitives/interface/KinematicVertex.h"
00002 #include "RecoVertex/KinematicFitPrimitives/interface/KinematicParticle.h"
00003 #include "RecoVertex/KinematicFitPrimitives/interface/KinematicTree.h"
00004 #include "RecoVertex/KinematicFitPrimitives/interface/TransientTrackKinematicParticle.h"
00005 #include "TrackingTools/TransientTrack/interface/TrackTransientTrack.h"
00006 #include "TrackingTools/TransientTrack/interface/GsfTransientTrack.h"
00007
00008 KinematicVertex::KinematicVertex()
00009 {vl = false;}
00010
00011 KinematicVertex::KinematicVertex(const VertexState state, float totalChiSq,
00012 float degreesOfFr):
00013 theState(state),theChiSquared(totalChiSq),theNDF(degreesOfFr)
00014
00015 {
00016 vl = true;
00017 tree = 0;
00018 pVertex = 0;
00019 }
00020
00021 KinematicVertex::KinematicVertex(const CachingVertex<6>& vertex)
00022 {
00023
00024
00025 vl = true;
00026 theState = VertexState(vertex.position(), vertex.error());
00027 theChiSquared = vertex.totalChiSquared();
00028 theNDF = vertex.degreesOfFreedom();
00029 tree = 0;
00030 pVertex = 0;
00031 }
00032
00033 KinematicVertex::KinematicVertex(const VertexState state,
00034 const ReferenceCountingPointer<KinematicVertex> prVertex,
00035 float totalChiSq, float degreesOfFr):
00036 theState(state) ,
00037 theChiSquared(totalChiSq),theNDF(degreesOfFr) , pVertex(prVertex)
00038 {
00039 vl = true;
00040 tree = 0;
00041 }
00042
00043
00044
00045 bool KinematicVertex::operator==(const KinematicVertex& other)const
00046 {
00047 bool res = false;
00048 if(vertexIsValid()&& other.vertexIsValid())
00049 {
00050 GlobalPoint cPos = this->position();
00051 GlobalPoint oPos = other.position();
00052 AlgebraicMatrix33 const & cCov = this->error().matrix();
00053 AlgebraicMatrix33 const & oCov = other.error().matrix();
00054 if((cPos.x()==oPos.x())&&(cPos.y()==oPos.y())&&(cPos.z()==oPos.z())
00055 &&(cCov==oCov))
00056 res = true;
00057 }else if(!(vertexIsValid()) && !(other.vertexIsValid())){
00058 if(this == &other) res = true;
00059 }
00060 return res;
00061 }
00062
00063 bool KinematicVertex::operator==(const ReferenceCountingPointer<KinematicVertex> other)const
00064 {
00065 bool res = false;
00066 if(*this == *other) res = true;
00067 return res;
00068 }
00069
00070
00071 bool KinematicVertex::operator<(const KinematicVertex& other)const
00072 {
00073 bool res = false;
00074 if(this < &other) res=true;
00075 return res;
00076 }
00077
00078 bool KinematicVertex::vertexIsValid() const
00079 {return vl;}
00080
00081 KinematicVertex::~KinematicVertex()
00082 {}
00083
00084 GlobalPoint KinematicVertex::position() const
00085 {
00086 return theState.position();
00087 }
00088
00089 GlobalError KinematicVertex::error() const
00090 {
00091 return theState.error();
00092 }
00093
00094 float KinematicVertex::chiSquared() const
00095 {return theChiSquared;}
00096
00097 float KinematicVertex::degreesOfFreedom() const
00098 {return theNDF;}
00099
00100 KinematicTree * KinematicVertex::correspondingTree() const
00101 {return tree;}
00102
00103 void KinematicVertex::setTreePointer(KinematicTree * tr) const
00104 { tree = tr;}
00105
00106 ReferenceCountingPointer<KinematicVertex> KinematicVertex::vertexBeforeConstraint() const
00107 {return pVertex;}
00108
00109 VertexState KinematicVertex::vertexState() const
00110 {return theState;}
00111
00112 KinematicVertex::operator reco::Vertex()
00113 {
00114
00115 if (!vertexIsValid() || tree==0) return reco::Vertex();
00116
00117
00118 if (!tree->findDecayVertex(this)) return reco::Vertex();
00119 std::vector<RefCountedKinematicParticle> daughters = tree->daughterParticles();
00120
00121 reco::Vertex vertex(reco::Vertex::Point(theState.position()),
00122
00123 theState.error().matrix_new(),
00124 chiSquared(), degreesOfFreedom(), daughters.size() );
00125
00126 for (std::vector<RefCountedKinematicParticle>::const_iterator i = daughters.begin();
00127 i != daughters.end(); ++i) {
00128
00129 const TransientTrackKinematicParticle * ttkp = dynamic_cast<const TransientTrackKinematicParticle * >(&(**i));
00130 if(ttkp != 0) {
00131 const reco::TrackTransientTrack * ttt = dynamic_cast<const reco::TrackTransientTrack*>(ttkp->initialTransientTrack()->basicTransientTrack());
00132 if ((ttt!=0) && (ttt->persistentTrackRef().isNonnull())) {
00133 reco::TrackRef tr = ttt->persistentTrackRef();
00134 vertex.add(reco::TrackBaseRef(tr), ttkp->refittedTransientTrack().track(), 1.);
00135 } else {
00136 const reco::GsfTransientTrack * ttt = dynamic_cast<const reco::GsfTransientTrack*>(ttkp->initialTransientTrack()->basicTransientTrack());
00137 if ((ttt!=0) && (ttt->persistentTrackRef().isNonnull())) {
00138 reco::GsfTrackRef tr = ttt->persistentTrackRef();
00139 vertex.add(reco::TrackBaseRef(tr), ttkp->refittedTransientTrack().track(), 1.);
00140 }
00141 }
00142 }
00143 }
00144 return vertex;
00145 }
00146