Go to the documentation of this file.00001 #include "FastSimulation/MaterialEffects/interface/MultipleScatteringSimulator.h"
00002 #include "FastSimulation/Utilities/interface/RandomEngine.h"
00003
00004 #include <cmath>
00005
00006 MultipleScatteringSimulator::MultipleScatteringSimulator(
00007 const RandomEngine* engine, double A, double Z, double density, double radLen) :
00008 MaterialEffectsSimulator(engine,A,Z,density,radLen)
00009 {
00010 sqr12 = std::sqrt(12.);
00011 }
00012
00013 void MultipleScatteringSimulator::compute(ParticlePropagator &Particle)
00014 {
00015
00016 double p2 = Particle.Vect().Mag2();
00017 double m2 = Particle.mass()*Particle.mass();
00018 double e = std::sqrt(p2+m2);
00019
00020 double pbeta = p2/e;
00021
00022
00023
00024 double theta0 = 0.0136 / pbeta * Particle.charge()
00025 * std::sqrt(2.*radLengths)
00026 * (1. + 0.038*std::log(radLengths));
00027
00028
00029 double theta = random->gaussShoot(0.,theta0);
00030
00031 double phi = 2. * 3.14159265358979323 * random->flatShoot();
00032
00033 RawParticle::Rotation rotation1(orthogonal(Particle.Vect()),theta);
00034 RawParticle::Rotation rotation2(Particle.Vect(),phi);
00035
00036 Particle.rotate(rotation1);
00037 Particle.rotate(rotation2);
00038
00039
00040
00041
00042 double xp = (cos(phi)*theta/2. + random->gaussShoot(0.,theta0)/sqr12)
00043 * radLengths * radLenIncm();
00044 double yp = (sin(phi)*theta/2. + random->gaussShoot(0.,theta0)/sqr12)
00045 * radLengths * radLenIncm();
00046
00047
00048
00049
00050 XYZVector normal(theNormalVector.x(),theNormalVector.y(),theNormalVector.z());
00051 XYZVector tangent = orthogonal(normal);
00052
00053 XYZVector delta = xp*tangent + yp*normal.Cross(tangent);
00054
00055 Particle.translate(delta);
00056
00057 }
00058