#include "Geometry/RPCGeometryBuilder/src/RPCGeometryParsFromDD.h"
#include "DataFormats/MuonDetId/interface/RPCDetId.h"
#include <CondFormats/GeometryObjects/interface/RecoIdealGeometry.h>
#include <DetectorDescription/Core/interface/DDFilter.h>
#include <DetectorDescription/Core/interface/DDFilteredView.h>
#include <DetectorDescription/Core/interface/DDSolid.h>
#include "Geometry/MuonNumbering/interface/MuonDDDNumbering.h"
#include "Geometry/MuonNumbering/interface/MuonBaseNumber.h"
#include "Geometry/MuonNumbering/interface/RPCNumberingScheme.h"
#include "DataFormats/GeometryVector/interface/Basic3DVector.h"
#include "CLHEP/Units/GlobalSystemOfUnits.h"
#include <iostream>
#include <algorithm>
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