CMS 3D CMS Logo

/data/refman/pasoursint/CMSSW_5_2_7_hltpatch1/src/Fireworks/Core/src/FWTextProjected.cc

Go to the documentation of this file.
00001 // -*- C++ -*-
00002 //
00003 // Package:     Core
00004 // Class  :     FWTextProjected
00005 // 
00006 // Implementation:
00007 //     [Notes on implementation]
00008 //
00009 // Original Author:  Alja Mrak-Tadel
00010 //         Created:  Fri Aug 12 01:12:18 CEST 2011
00011 // $Id: FWTextProjected.cc,v 1.3 2011/08/16 21:43:27 amraktad Exp $
00012 //
00013 
00014 // system include files
00015 
00016 // user include files
00017 #include <iostream>
00018 
00019 #include "Fireworks/Core/interface/FWTextProjected.h"
00020 #include "TEveProjectionManager.h"
00021 #include "TEveTrans.h"
00022 #include "TGLBoundingBox.h"
00023 
00024 #include "TGLIncludes.h"
00025 
00026 #include "TGLRnrCtx.h"
00027 #include "TGLUtil.h"
00028 #include "TGLCamera.h"
00029 //______________________________________________________________________________
00030 TClass* FWEveText::ProjectedClass(const TEveProjection*) const
00031 {
00032    // Virtual from TEveProjectable, returns TEvePointSetProjected class.
00033 
00034    return FWEveTextProjected::Class();
00035 }
00036 
00037 
00038 //______________________________________________________________________________
00039 void FWEveTextProjected::UpdateProjection()
00040 {
00041    //   printf("update projection \n");
00042 
00043    FWEveText      & als  = * dynamic_cast<FWEveText*>(fProjectable);
00044    TEveTrans      *tr   =   als.PtrMainTrans(kFALSE);
00045 
00046    fText = als.GetText();
00047    *fMainColorPtr = als.GetMainColor();
00048    float pos[3];
00049    tr->GetPos(pos);
00050 
00051    TEveProjection& proj = * fManager->GetProjection();
00052    proj.ProjectPoint(pos[0],pos[1], pos[2], fDepth);
00053 
00054    RefMainTrans().SetPos(pos[0], pos[1], pos[2] + als.m_offsetZ);
00055 }
00056 //==============================================================================
00057 
00058 
00059 void FWEveTextGL::DirectDraw(TGLRnrCtx & rnrCtx) const
00060 {
00061 
00062    Int_t fm = fM->GetFontMode();
00063    if (fm == TGLFont::kBitmap || fm == TGLFont::kPixmap || fm == TGLFont::kTexture)
00064       rnrCtx.RegisterFont(fM->GetFontSize(), fM->GetFontFile(), fM->GetFontMode(), fFont);
00065    else
00066       rnrCtx.RegisterFontNoScale(fM->GetFontSize(), fM->GetFontFile(), fM->GetFontMode(), fFont);
00067 
00068 
00069    // rendering
00070    glPushMatrix();
00071    fFont.PreRender(fM->GetAutoLighting(), fM->GetLighting());
00072   
00073 
00074    const GLdouble *pm = rnrCtx.RefCamera().RefLastNoPickProjM().CArr(); 
00075 
00076    GLdouble mm[16];
00077    GLint    vp[4];
00078    glGetDoublev(GL_MODELVIEW_MATRIX,  mm);
00079    glGetIntegerv(GL_VIEWPORT, vp);
00080 
00081    fX[0][0] = fX[0][1] = fX[0][2] = 0;
00082    GLdouble x, y, z;
00083    gluProject(fX[0][0], fX[0][1], fX[0][2], mm, pm, vp, &x, &y, &z);
00084    Float_t bbox[6];
00085    fFont.BBox(fM->GetText(), bbox[0], bbox[1], bbox[2],
00086               bbox[3], bbox[4], bbox[5]);
00087 
00088  
00089    gluUnProject(x + bbox[0], y + bbox[1], z, mm, pm, vp, &fX[0][0], &fX[0][1], &fX[0][2]);
00090    gluUnProject(x + bbox[3], y + bbox[1], z, mm, pm, vp, &fX[1][0], &fX[1][1], &fX[1][2]);
00091    gluUnProject(x + bbox[3], y + bbox[4], z, mm, pm, vp, &fX[2][0], &fX[2][1], &fX[2][2]);
00092    gluUnProject(x + bbox[0], y + bbox[4], z, mm, pm, vp, &fX[3][0], &fX[3][1], &fX[3][2]);
00093    glEnable(GL_POLYGON_OFFSET_FILL);
00094            
00095    FWEveText* model = (FWEveText*)fM; 
00096    double xm =  fX[0][0] - model->m_textPad;
00097    double xM =  fX[2][0] + model->m_textPad;
00098    double ym =  fX[0][1] - model->m_textPad;
00099    double yM =  fX[2][1] + model->m_textPad;
00100 
00101 
00102    //   TGLUtil::Color(1016);
00103    if (rnrCtx.ColorSet().Background().GetRed())
00104       TGLUtil::Color(kWhite);
00105    else
00106       TGLUtil::Color(kBlack);
00107 
00108    glPolygonOffset(1,1 );
00109    glBegin(GL_POLYGON);
00110    glVertex2d(xm, ym);
00111    glVertex2d(xM, ym);
00112    glVertex2d(xM, yM);
00113    glVertex2d(xm, yM);
00114 
00115    glEnd();
00116  
00117    TGLUtil::Color(fM->GetMainColor());
00118    if (1) {
00119       glPolygonOffset(0, 0 );
00120       glBegin(GL_LINE_LOOP);
00121       glVertex2d(xm, ym);
00122       glVertex2d(xM, ym);
00123       glVertex2d(xM, yM);
00124       glVertex2d(xm, yM);
00125       glEnd();
00126    }
00127 
00128    glPolygonOffset(0, 0  );
00129 
00130    glRasterPos3i(0, 0, 0);
00131    fFont.Render(fM->GetText());
00132    fFont.PostRender();
00133    glPopMatrix();
00134 }