Go to the documentation of this file.00001 #include "RecoVertex/KinematicFitPrimitives/interface/VirtualKinematicParticle.h"
00002 #include "TrackingTools/TrajectoryState/interface/FreeTrajectoryState.h"
00003
00004 VirtualKinematicParticle::VirtualKinematicParticle
00005 (const KinematicState& kineState, float& chiSquared, float& degreesOfFr,
00006 KinematicConstraint * lastConstraint,
00007 ReferenceCountingPointer<KinematicParticle> previousParticle,
00008 KinematicStatePropagator * pr)
00009 {
00010 theField = kineState.magneticField();
00011 if(previousParticle.get() == 0)
00012 {
00013 initState = kineState;
00014 }else{initState = previousParticle->initialState();}
00015 cState = kineState;
00016 pState = previousParticle;
00017 chi2 = chiSquared;
00018 ndf = degreesOfFr;
00019 lConstraint = lastConstraint;
00020 if(pr != 0)
00021 {
00022 propagator = pr->clone();
00023 }else{
00024 propagator = new TrackKinematicStatePropagator();
00025 }
00026 tree = 0;
00027 }
00028
00029 VirtualKinematicParticle::~VirtualKinematicParticle()
00030 {delete propagator;}
00031
00032 bool VirtualKinematicParticle::operator==(const KinematicParticle& other)const
00033 {
00034 bool dc = false;
00035
00036
00037 const KinematicParticle * lp = &other;
00038 const VirtualKinematicParticle * lPart = dynamic_cast<const VirtualKinematicParticle * >(lp);
00039 if(lPart != 0 && initialState() == lPart->initialState()) dc = true;
00040 return dc;
00041 }
00042
00043 bool VirtualKinematicParticle::operator==(const ReferenceCountingPointer<KinematicParticle>& other) const
00044 {
00045 bool res = false;
00046 if(*this == *other) res = true;
00047 return res;
00048 }
00049
00050 bool VirtualKinematicParticle::operator!=(const KinematicParticle& other)const
00051 {
00052 if (*this == other){
00053 return false;
00054 }else{return true;}
00055 }
00056
00057 KinematicState VirtualKinematicParticle::stateAtPoint(const GlobalPoint& point)const
00058 {
00059 GlobalPoint iP = cState.kinematicParameters().position();
00060 if((iP.x() == point.x())&&(iP.y() == point.y())&&(iP.z() == point.z()))
00061 {
00062 return cState ;
00063 }else{return propagator->propagateToTheTransversePCA(cState,point);} }
00064
00065 RefCountedKinematicParticle VirtualKinematicParticle::refittedParticle(const KinematicState& state,
00066 float chi2, float ndf, KinematicConstraint * cons)const
00067 {
00068 VirtualKinematicParticle * ncp = const_cast<VirtualKinematicParticle * >(this);
00069 ReferenceCountingPointer<KinematicParticle> current = ReferenceCountingPointer<KinematicParticle>(ncp);
00070 return ReferenceCountingPointer<KinematicParticle>(new VirtualKinematicParticle(state,chi2,ndf,cons,current,
00071 propagator));
00072 }
00073
00074 VirtualKinematicParticle::RefCountedLinearizedTrackState
00075 VirtualKinematicParticle::particleLinearizedTrackState(const GlobalPoint& point)const
00076 {
00077 VirtualKinematicParticle * cr = const_cast<VirtualKinematicParticle * >(this);
00078 RefCountedKinematicParticle lp = ReferenceCountingPointer<KinematicParticle>(cr);
00079 return linFactory.linearizedTrackState(point,lp);
00080 }