Go to the documentation of this file.00001 #include "RecoVertex/KinematicFitPrimitives/interface/TransientTrackKinematicParticle.h"
00002 #include "TrackingTools/TrajectoryState/interface/FreeTrajectoryState.h"
00003
00004 using namespace reco;
00005
00006 TransientTrackKinematicParticle::TransientTrackKinematicParticle
00007 (const KinematicState& kineState, float& chiSquared,
00008 float& degreesOfFr, KinematicConstraint * lastConstraint,
00009 ReferenceCountingPointer<KinematicParticle> previousParticle,
00010 KinematicStatePropagator * pr, const TransientTrack * initialTrack)
00011 {
00012 theField = kineState.magneticField();
00013 if(previousParticle.get() == 0)
00014 {
00015 initState = kineState;
00016 }else{initState = previousParticle->initialState();}
00017 cState = kineState;
00018 inTrack = initialTrack;
00019 pState = previousParticle;
00020 chi2 = chiSquared;
00021 ndf = degreesOfFr;
00022 lConstraint = lastConstraint;
00023 if(pr!=0)
00024 {
00025 propagator = pr->clone();
00026 }else{
00027 propagator = new TrackKinematicStatePropagator();
00028 }
00029 tree = 0;
00030 }
00031
00032 TransientTrackKinematicParticle::~TransientTrackKinematicParticle()
00033 {delete propagator;}
00034
00035 bool TransientTrackKinematicParticle::operator==(const KinematicParticle& other)const
00036 {
00037 bool dc = false;
00038
00039
00040 const KinematicParticle * lp = &other;
00041 const TransientTrackKinematicParticle * lPart = dynamic_cast<const TransientTrackKinematicParticle * >(lp);
00042 if(lPart != 0){
00043
00044
00045 if((initialTransientTrack())&&(lPart->initialTransientTrack()))
00046 {
00047 if(initialTransientTrack() == lPart->initialTransientTrack()) dc = true;
00048 }else{if(initialState() == lPart->initialState()) dc = true;}
00049 }
00050 return dc;
00051 }
00052
00053 bool TransientTrackKinematicParticle::operator==(const ReferenceCountingPointer<KinematicParticle>& other) const
00054 {
00055 bool res = false;
00056 if(*this == *other) res = true;
00057 return res;
00058 }
00059
00060 bool TransientTrackKinematicParticle::operator!=(const KinematicParticle& other)const
00061 {
00062 if (*this == other){
00063 return false;
00064 }else{return true;}
00065 }
00066
00067 KinematicState TransientTrackKinematicParticle::stateAtPoint(const GlobalPoint& point)const
00068 {
00069 GlobalPoint iP = cState.kinematicParameters().position();
00070 if((iP.x() == point.x())&&(iP.y() == point.y())&&(iP.z() == point.z()))
00071 {
00072 return cState ;
00073 }else{return propagator->propagateToTheTransversePCA(cState,point);}
00074 }
00075
00076
00077
00078
00079 const TransientTrack * TransientTrackKinematicParticle::initialTransientTrack() const
00080 {return inTrack;}
00081
00082 ReferenceCountingPointer<KinematicParticle> TransientTrackKinematicParticle::refittedParticle(const KinematicState& state,
00083 float chi2, float ndf, KinematicConstraint * cons)const
00084 {
00085 TransientTrackKinematicParticle * ncp = const_cast<TransientTrackKinematicParticle * >(this);
00086 return ReferenceCountingPointer<KinematicParticle>(new TransientTrackKinematicParticle(state,chi2,ndf,cons,
00087 ReferenceCountingPointer<KinematicParticle>(ncp), propagator, initialTransientTrack()));
00088 }
00089
00090 TransientTrackKinematicParticle::RefCountedLinearizedTrackState
00091 TransientTrackKinematicParticle::particleLinearizedTrackState(const GlobalPoint& point)const
00092 {
00093 TransientTrackKinematicParticle * cr = const_cast<TransientTrackKinematicParticle * >(this);
00094 RefCountedKinematicParticle lp = ReferenceCountingPointer<KinematicParticle>(cr);
00095 return linFactory.linearizedTrackState(point,lp);
00096 }
00097