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CMSSW_4_4_3_patch1/src/Alignment/LaserAlignmentSimulation/src/LaserBeamsTEC2.cc

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00001 
00009 #include "Alignment/LaserAlignmentSimulation/interface/LaserBeamsTEC2.h"
00010 
00011 #include "FWCore/MessageLogger/interface/MessageLogger.h"
00012 #include "FWCore/ServiceRegistry/interface/Service.h"
00013 #include "FWCore/Utilities/interface/RandomNumberGenerator.h"
00014 
00015 #include "CLHEP/Random/RandGaussQ.h"
00016 #include "globals.hh"                        // Global Constants and typedefs
00017 #include "G4ParticleDefinition.hh"
00018 #include "G4ParticleGun.hh"
00019 
00020 LaserBeamsTEC2::LaserBeamsTEC2()
00021 { 
00022   G4int nPhotonsGun = 1;
00023   G4int nPhotonsBeam = 1;
00024   G4double Energy = 1.15 * eV;
00025   // call constructor with options
00026   LaserBeamsTEC2(nPhotonsGun, nPhotonsBeam, Energy);
00027 }
00028 
00029 LaserBeamsTEC2::LaserBeamsTEC2(G4int nPhotonsInGun, G4int nPhotonsInBeam, G4double PhotonEnergy) : thenParticleInGun(0),
00030                                                                                                    thenParticle(0),
00031                                                                                                    thePhotonEnergy(0),
00032                                                                                                    theParticleGun(),
00033                                                                                                    theDRand48Engine()
00034 {
00035   /* *********************************************************************** */
00036   /*  initialize and configure the particle gun                              */
00037   /* *********************************************************************** */
00038 
00039   // the Photon energy
00040   thePhotonEnergy = PhotonEnergy;
00041 
00042   // number of particles in the Laser beam
00043   thenParticleInGun = nPhotonsInGun;
00044 
00045   // number of particles in one beam. ATTENTION: each beam contains nParticleInGun with the same
00046   // startpoint and direction. nParticle gives the number of particles in the beam with a different
00047   // startpoint. They are used to simulate the gaussian beamprofile of the Laser Beams.
00048   thenParticle = nPhotonsInBeam;
00049 
00050   // create the particle gun
00051   theParticleGun = new G4ParticleGun(thenParticleInGun);
00052 
00053   // default kinematics
00054   G4ParticleTable * theParticleTable = G4ParticleTable::GetParticleTable();
00055   G4ParticleDefinition * theOpticalPhoton = theParticleTable->FindParticle("opticalphoton");
00056 
00057   theParticleGun->SetParticleDefinition(theOpticalPhoton);
00058   theParticleGun->SetParticleTime(0.0 * ns);
00059   theParticleGun->SetParticlePosition(G4ThreeVector(-500.0 * cm, 0.0 * cm, 0.0 * cm));
00060   theParticleGun->SetParticleMomentumDirection(G4ThreeVector(5.0, 3.0, 0.0));
00061   theParticleGun->SetParticleEnergy(10.0 * keV);
00062   setOptPhotonPolar(90.0);
00063 
00064   // initialize the random number engine
00065   theDRand48Engine = new CLHEP::DRand48Engine();
00066 }
00067 
00068 LaserBeamsTEC2::~LaserBeamsTEC2()
00069 {
00070   if ( theParticleGun != 0 )  { delete theParticleGun; }
00071   if ( theDRand48Engine != 0 ) { delete theDRand48Engine; }
00072 }
00073 
00074 void LaserBeamsTEC2::GeneratePrimaries(G4Event* myEvent)
00075 {
00076   // this function is called at the beginning of an Event in LaserAlignment::upDate(const BeginOfEvent * myEvent)
00077 
00078   // use the random number generator service of the framework
00079   edm::Service<edm::RandomNumberGenerator> rng;
00080   unsigned int seed = rng->mySeed();
00081 
00082   // set the seed
00083   theDRand48Engine->setSeed(seed);
00084 
00085 
00086   // number of LaserRings and Laserdiodes
00087   const G4int nLaserRings = 2;
00088   const G4int nLaserBeams = 8;
00089 
00090   // z position of the sixth Tracker Endcap Disc, where the Laserdiodes are positioned
00091   G4double LaserPositionZ = -2057.5 * mm;
00092 
00093   // Radius of the inner and outer Laser ring
00094   G4double LaserRingRadius[nLaserRings] = {564.0 * mm, 840.0 * mm};
00095 
00096   // phi position of the first Laserdiode
00097   G4double LaserPhi0 = 0.392699082;
00098 
00099   // width of the LaserBeams
00100   G4double LaserRingSigmaX[nLaserRings] = {0.5 * mm, 0.5 * mm};
00101   G4double LaserRingSigmaY[nLaserRings] = {0.5 * mm, 0.5 * mm};
00102 
00103   // get the definition of the optical photon
00104   G4ParticleTable * theParticleTable = G4ParticleTable::GetParticleTable();
00105   G4ParticleDefinition * theOpticalPhoton= theParticleTable->FindParticle("opticalphoton");
00106 
00107   // loop over the LaserRings
00108   for (int theRing = 0; theRing < nLaserRings; theRing++)
00109     {
00110       // loop over the LaserBeams
00111       for (int theBeam = 0; theBeam < nLaserBeams; theBeam++)
00112         {
00113           // code for forward and backward beam
00114           // calculate the right phi for the current beam
00115           G4double LaserPositionPhi = LaserPhi0 + G4double(theBeam * G4double(G4double(2 * M_PI) / nLaserBeams));
00116 
00117           // calculate x and y position for the current beam
00118           G4double LaserPositionX = cos(LaserPositionPhi) * LaserRingRadius[theRing];
00119           G4double LaserPositionY = sin(LaserPositionPhi) * LaserRingRadius[theRing];
00120 
00121           // loop over all the particles in one beam
00122           for (int theParticle = 0; theParticle < thenParticle; theParticle++)
00123             {
00124               // get randomnumbers  and calculate the position
00125               CLHEP::RandGaussQ aGaussObjX( *theDRand48Engine, LaserPositionX, LaserRingSigmaX[theRing] );
00126               CLHEP::RandGaussQ aGaussObjY( *theDRand48Engine, LaserPositionY, LaserRingSigmaY[theRing] );
00127 
00128               G4double theXPosition = aGaussObjX.fire();
00129               G4double theYPosition = aGaussObjY.fire();
00130               G4double theZPosition = LaserPositionZ;
00131 
00132               // set the properties of the newly created particle
00133               theParticleGun->SetParticleDefinition(theOpticalPhoton);
00134               theParticleGun->SetParticleTime(0.0 * ns);
00135               theParticleGun->SetParticlePosition(G4ThreeVector(theXPosition, theYPosition, theZPosition));
00136               theParticleGun->SetParticleEnergy(thePhotonEnergy);
00137 
00138               // loop over both directions of the beam
00139               for (int theDirection = 0; theDirection < 2; theDirection++)
00140                 {
00141                   // shoot in both beam directions ...
00142                   if (theDirection == 0)  // shoot in forward direction (+z)
00143                     {
00144                       theParticleGun->SetParticleMomentumDirection(G4ThreeVector(0.0, 0.0, 1.0));
00145                       // set the polarization
00146                       setOptPhotonPolar(90.0);
00147                       // generate the particle
00148                       theParticleGun->GeneratePrimaryVertex(myEvent);
00149                     }
00150 
00151                   if (theDirection == 1)  // shoot in backward direction (-z)
00152                     {
00153                       theParticleGun->SetParticleMomentumDirection(G4ThreeVector(0.0, 0.0, -1.0));
00154                       // set the polarization
00155                       setOptPhotonPolar(90.0);
00156                       // generate the particle
00157                       theParticleGun->GeneratePrimaryVertex(myEvent);
00158                     }
00159                 } // end loop over both beam directions
00160             } // end loop over particles in beam
00161         } // end loop over beams
00162     } // end loop over rings
00163 }
00164 
00165 void LaserBeamsTEC2::setOptPhotonPolar(G4double Angle)
00166 {
00167   /* *********************************************************************** */
00168   /*   to get optical processes working properly, you have to make sure      *
00169    *   that the photon polarisation is defined.                              */
00170   /* *********************************************************************** */
00171 
00172   // first check if we have an optical photon
00173   if ( theParticleGun->GetParticleDefinition()->GetParticleName() != "opticalphoton" )
00174     { 
00175       edm::LogWarning("SimLaserAlignment:LaserBeamsTEC2") << "<LaserBeamsTEC2::setOptPhotonPolar()>: WARNING! The ParticleGun is not an optical photon";
00176       return;
00177     }
00178 
00179 //   G4cout << "  AC1CMS: The ParticleGun is an " << theParticleGun->GetParticleDefinition()->GetParticleName();
00180   G4ThreeVector normal(1.0, 0.0, 0.0);
00181   G4ThreeVector kphoton = theParticleGun->GetParticleMomentumDirection();
00182   G4ThreeVector product = normal.cross(kphoton);
00183   G4double modul2 = product * product;
00184 
00185   G4ThreeVector e_perpendicular(0.0, 0.0, 1.0);
00186   
00187   if ( modul2 > 0.0 ) { e_perpendicular = (1.0 / sqrt(modul2)) * product; }
00188   
00189   G4ThreeVector e_parallel = e_perpendicular.cross(kphoton);
00190 
00191   G4ThreeVector polar = cos(Angle) * e_parallel + sin(Angle) * e_perpendicular;
00192   
00193 //   G4cout << ", the polarization = " << polar << G4endl;
00194   theParticleGun->SetParticlePolarization(polar);
00195 }
00196