Go to the documentation of this file.00001
00009 #include "Alignment/LaserAlignmentSimulation/interface/LaserBeamsBarrel.h"
00010
00011 #include "FWCore/MessageLogger/interface/MessageLogger.h"
00012 #include "FWCore/ServiceRegistry/interface/Service.h"
00013 #include "FWCore/Utilities/interface/RandomNumberGenerator.h"
00014
00015 #include "CLHEP/Random/RandGaussQ.h"
00016 #include "globals.hh"
00017 #include "G4ParticleDefinition.hh"
00018 #include "G4ParticleGun.hh"
00019
00020 LaserBeamsBarrel::LaserBeamsBarrel()
00021 {
00022 G4int nPhotonsGun = 1;
00023 G4int nPhotonsBeam = 1;
00024 G4double Energy = 1.15 * eV;
00025
00026 LaserBeamsBarrel(nPhotonsGun, nPhotonsBeam, Energy);
00027 }
00028
00029 LaserBeamsBarrel::LaserBeamsBarrel(G4int nPhotonsInGun, G4int nPhotonsInBeam, G4double PhotonEnergy) : thenParticleInGun(0),
00030 thenParticle(0),
00031 thePhotonEnergy(0),
00032 theParticleGun(),
00033 theDRand48Engine()
00034 {
00035
00036
00037
00038
00039
00040 thePhotonEnergy = PhotonEnergy;
00041
00042
00043 thenParticleInGun = nPhotonsInGun;
00044
00045
00046
00047
00048 thenParticle = nPhotonsInBeam;
00049
00050
00051 theParticleGun = new G4ParticleGun(thenParticleInGun);
00052
00053
00054 G4ParticleTable * theParticleTable = G4ParticleTable::GetParticleTable();
00055 G4ParticleDefinition * theOpticalPhoton = theParticleTable->FindParticle("opticalphoton");
00056
00057 theParticleGun->SetParticleDefinition(theOpticalPhoton);
00058 theParticleGun->SetParticleTime(0.0 * ns);
00059 theParticleGun->SetParticlePosition(G4ThreeVector(-500.0 * cm, 0.0 * cm, 0.0 * cm));
00060 theParticleGun->SetParticleMomentumDirection(G4ThreeVector(5.0, 3.0, 0.0));
00061 theParticleGun->SetParticleEnergy(10.0 * keV);
00062 setOptPhotonPolar(90.0);
00063
00064
00065 theDRand48Engine = new CLHEP::DRand48Engine();
00066
00067 }
00068
00069 LaserBeamsBarrel::~LaserBeamsBarrel()
00070 {
00071 if ( theParticleGun != 0 ) { delete theParticleGun; }
00072 if ( theDRand48Engine != 0 ) { delete theDRand48Engine; }
00073 }
00074
00075 void LaserBeamsBarrel::GeneratePrimaries(G4Event * myEvent)
00076 {
00077
00078
00079
00080 edm::Service<edm::RandomNumberGenerator> rng;
00081 unsigned int seed = rng->mySeed();
00082
00083
00084 theDRand48Engine->setSeed(seed);
00085
00086
00087 const G4int nLaserBeams = 8;
00088
00089
00090 G4double LaserPositionZ = 1137.0 * mm;
00091
00092
00093 G4double LaserRingRadius = 564.0 * mm;
00094
00095
00096 G4double LaserPhi[nLaserBeams] = { G4double(7.0/112.0) * G4double(2.0 * M_PI),
00097 G4double(23.0/112.0) * G4double(2.0 * M_PI),
00098 G4double(33.0/112.0) * G4double(2.0 * M_PI),
00099 G4double(49.0/112.0) * G4double(2.0 * M_PI),
00100 G4double(65.0/112.0) * G4double(2.0 * M_PI),
00101 G4double(77.0/112.0) * G4double(2.0 * M_PI),
00102 G4double(93.0/112.0) * G4double(2.0 * M_PI),
00103 G4double(103.0/112.0) * G4double(2.0 * M_PI) };
00104
00105
00106 G4double LaserBeamSigmaX = 0.5 * mm;
00107 G4double LaserBeamSigmaY = 0.5 * mm;
00108
00109
00110 G4ParticleTable * theParticleTable = G4ParticleTable::GetParticleTable();
00111 G4ParticleDefinition * theOpticalPhoton = theParticleTable->FindParticle("opticalphoton");
00112
00113
00114 for (int theBeam = 0; theBeam < nLaserBeams; theBeam++)
00115 {
00116
00117
00118 G4double LaserPositionX = cos(LaserPhi[theBeam]) * LaserRingRadius;
00119 G4double LaserPositionY = sin(LaserPhi[theBeam]) * LaserRingRadius;
00120
00121
00122 for (int theParticle = 0; theParticle < thenParticle; theParticle++)
00123 {
00124
00125 CLHEP::RandGaussQ aGaussObjX( *theDRand48Engine, LaserPositionX, LaserBeamSigmaX );
00126 CLHEP::RandGaussQ aGaussObjY( *theDRand48Engine, LaserPositionY, LaserBeamSigmaY );
00127
00128 G4double theXPosition = aGaussObjX.fire();
00129 G4double theYPosition = aGaussObjY.fire();
00130 G4double theZPosition = LaserPositionZ;
00131
00132
00133 theParticleGun->SetParticleDefinition(theOpticalPhoton);
00134 theParticleGun->SetParticleTime(0.0 * ns);
00135 theParticleGun->SetParticlePosition(G4ThreeVector(theXPosition, theYPosition, theZPosition));
00136 theParticleGun->SetParticleEnergy(thePhotonEnergy);
00137
00138
00139 for (int theDirection = 0; theDirection < 2; theDirection++)
00140 {
00141
00142 if (theDirection == 0)
00143 {
00144 theParticleGun->SetParticleMomentumDirection(G4ThreeVector(0.0, 0.0, 1.0));
00145
00146 setOptPhotonPolar(90.0);
00147
00148 theParticleGun->GeneratePrimaryVertex(myEvent);
00149 }
00150 else if (theDirection == 1)
00151 {
00152 theParticleGun->SetParticleMomentumDirection(G4ThreeVector(0.0, 0.0, -1.0));
00153
00154 setOptPhotonPolar(90.0);
00155
00156 theParticleGun->GeneratePrimaryVertex(myEvent);
00157 }
00158 }
00159 }
00160 }
00161 }
00162
00163 void LaserBeamsBarrel::setOptPhotonPolar(G4double Angle)
00164 {
00165
00166
00167
00168
00169
00170
00171 if ( theParticleGun->GetParticleDefinition()->GetParticleName() != "opticalphoton" )
00172 {
00173 edm::LogWarning("SimLaserAlignment:LaserBeamsBarrel") << "<LaserBeamsBarrel::setOptPhotonPolar()>: WARNING! The ParticleGun is not an optical photon";
00174 return;
00175 }
00176
00177
00178 G4ThreeVector normal(1.0, 0.0, 0.0);
00179 G4ThreeVector kphoton = theParticleGun->GetParticleMomentumDirection();
00180 G4ThreeVector product = normal.cross(kphoton);
00181 G4double modul2 = product * product;
00182
00183 G4ThreeVector e_perpendicular(0.0, 0.0, 1.0);
00184
00185 if ( modul2 > 0.0 ) { e_perpendicular = (1.0 / sqrt(modul2)) * product; }
00186
00187 G4ThreeVector e_parallel = e_perpendicular.cross(kphoton);
00188
00189 G4ThreeVector polar = cos(Angle) * e_parallel + sin(Angle) * e_perpendicular;
00190
00191
00192 theParticleGun->SetParticlePolarization(polar);
00193 }