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cms::FastMuPropagator Member List

This is the complete list of members for cms::FastMuPropagator, including all inherited members.
checkfts(const FreeTrajectoryState &fts) const cms::FastMuPropagator [private]
clone() const cms::FastMuPropagator [inline, virtual]
FastMuPropagator(const MagneticField *mf, PropagationDirection dir=alongMomentum)cms::FastMuPropagator [inline]
FastMuPropagator(const MagneticField *mf, FmpConst *fmp, PropagationDirection dir=alongMomentum)cms::FastMuPropagator [inline]
fieldcms::FastMuPropagator [private]
magneticField() const cms::FastMuPropagator [inline, virtual]
propagate(const FreeTrajectoryState &fts, const Cylinder &bound) const cms::FastMuPropagator [virtual]
propagate(const FreeTrajectoryState &fts, const Plane &) const cms::FastMuPropagator [virtual]
propagate(const FreeTrajectoryState &fts, const Surface &surface) const cms::FastMuPropagator [inline, virtual]
Propagator::propagate(const TrajectoryStateOnSurface &, const Surface &) const Propagator [virtual]
Propagator::propagate(const TrajectoryStateOnSurface &, const Plane &) const Propagator [virtual]
Propagator::propagate(const TrajectoryStateOnSurface &, const Cylinder &) const Propagator [virtual]
Propagator::propagate(const FreeTrajectoryState &, const reco::BeamSpot &) const Propagator [virtual]
propagateWithPath(const FreeTrajectoryState &state, const Plane &bc) const cms::FastMuPropagator [inline, virtual]
propagateWithPath(const FreeTrajectoryState &state, const Cylinder &bc) const cms::FastMuPropagator [inline, virtual]
Propagator::propagateWithPath(const FreeTrajectoryState &, const Surface &) const Propagator [virtual]
Propagator::propagateWithPath(const TrajectoryStateOnSurface &, const Surface &) const Propagator [virtual]
Propagator::propagateWithPath(const TrajectoryStateOnSurface &, const Plane &) const Propagator [virtual]
Propagator::propagateWithPath(const TrajectoryStateOnSurface &, const Cylinder &) const Propagator [virtual]
Propagator::propagateWithPath(const FreeTrajectoryState &, const GlobalPoint &, const GlobalPoint &) const Propagator [virtual]
propagationDirection() const Propagator [inline, virtual]
Propagator(PropagationDirection dir=alongMomentum)Propagator [inline]
setMaxDirectionChange(float phiMax)Propagator [inline, virtual]
setPropagationDirection(PropagationDirection dir) const Propagator [inline, virtual]
theFmpConstcms::FastMuPropagator [private]
~FastMuPropagator()cms::FastMuPropagator [inline, virtual]
~Propagator()Propagator [inline, virtual]