#include <LaserBeamsBarrel.h>
Public Member Functions | |
void | GeneratePrimaries (G4Event *myEvent) |
shoot optical photons into the detector at the beginning of an event | |
LaserBeamsBarrel () | |
default constructor | |
LaserBeamsBarrel (G4int nPhotonsInGun, G4int nPhotonsInBeam, G4double PhotonEnergy) | |
constructor | |
void | setOptPhotonPolar (G4double Angle) |
set the polarisation of the photons | |
~LaserBeamsBarrel () | |
destructor | |
Private Attributes | |
CLHEP::DRand48Engine * | theDRand48Engine |
G4int | thenParticle |
G4int | thenParticleInGun |
G4ParticleGun * | theParticleGun |
G4double | thePhotonEnergy |
Define the LaserBeams which connect both TECs and TIB and TOB with eachother
Definition at line 21 of file LaserBeamsBarrel.h.
LaserBeamsBarrel::LaserBeamsBarrel | ( | ) |
default constructor
Definition at line 20 of file LaserBeamsBarrel.cc.
{ G4int nPhotonsGun = 1; G4int nPhotonsBeam = 1; G4double Energy = 1.15 * eV; // call constructor with options LaserBeamsBarrel(nPhotonsGun, nPhotonsBeam, Energy); }
LaserBeamsBarrel::LaserBeamsBarrel | ( | G4int | nPhotonsInGun, |
G4int | nPhotonsInBeam, | ||
G4double | PhotonEnergy | ||
) |
constructor
Definition at line 29 of file LaserBeamsBarrel.cc.
References setOptPhotonPolar(), theDRand48Engine, thenParticle, thenParticleInGun, theParticleGun, and thePhotonEnergy.
: thenParticleInGun(0), thenParticle(0), thePhotonEnergy(0), theParticleGun(), theDRand48Engine() { /* *********************************************************************** */ /* initialize and configure the particle gun */ /* *********************************************************************** */ // the Photon energy thePhotonEnergy = PhotonEnergy; // number of particles in the Laser beam thenParticleInGun = nPhotonsInGun; // number of particles in one beam. ATTENTION: each beam contains nParticleInGun with the same // startpoint and direction. nParticle gives the number of particles in the beam with a different // startpoint. They are used to simulate the gaussian beamprofile of the Laser Beams. thenParticle = nPhotonsInBeam; // create the particle gun theParticleGun = new G4ParticleGun(thenParticleInGun); // default kinematics G4ParticleTable * theParticleTable = G4ParticleTable::GetParticleTable(); G4ParticleDefinition * theOpticalPhoton = theParticleTable->FindParticle("opticalphoton"); theParticleGun->SetParticleDefinition(theOpticalPhoton); theParticleGun->SetParticleTime(0.0 * ns); theParticleGun->SetParticlePosition(G4ThreeVector(-500.0 * cm, 0.0 * cm, 0.0 * cm)); theParticleGun->SetParticleMomentumDirection(G4ThreeVector(5.0, 3.0, 0.0)); theParticleGun->SetParticleEnergy(10.0 * keV); setOptPhotonPolar(90.0); // initialize the random number engine theDRand48Engine = new CLHEP::DRand48Engine(); }
LaserBeamsBarrel::~LaserBeamsBarrel | ( | ) |
destructor
Definition at line 69 of file LaserBeamsBarrel.cc.
References theDRand48Engine, and theParticleGun.
{ if ( theParticleGun != 0 ) { delete theParticleGun; } if ( theDRand48Engine != 0 ) { delete theDRand48Engine; } }
void LaserBeamsBarrel::GeneratePrimaries | ( | G4Event * | myEvent | ) |
shoot optical photons into the detector at the beginning of an event
Definition at line 75 of file LaserBeamsBarrel.cc.
References funct::cos(), M_PI, setOptPhotonPolar(), funct::sin(), theDRand48Engine, thenParticle, theParticleGun, and thePhotonEnergy.
Referenced by LaserPrimaryGeneratorAction::GeneratePrimaries().
{ // this function is called at the beginning of an Event in LaserAlignment::upDate(const BeginOfEvent * myEvent) // use the random number generator service of the framework edm::Service<edm::RandomNumberGenerator> rng; unsigned int seed = rng->mySeed(); // set the seed theDRand48Engine->setSeed(seed); // number of LaserBeams const G4int nLaserBeams = 8; // z position of the Laserdiodes (value from design drawings) G4double LaserPositionZ = 1137.0 * mm; // Radius of the Laser ring G4double LaserRingRadius = 564.0 * mm; // phi positions of the Laserdiodes (from CMS Note 2001/053 or from https://abbaneo.home.cern.ch/abbaneo/cms/layout) G4double LaserPhi[nLaserBeams] = { G4double(7.0/112.0) * G4double(2.0 * M_PI), G4double(23.0/112.0) * G4double(2.0 * M_PI), G4double(33.0/112.0) * G4double(2.0 * M_PI), G4double(49.0/112.0) * G4double(2.0 * M_PI), G4double(65.0/112.0) * G4double(2.0 * M_PI), G4double(77.0/112.0) * G4double(2.0 * M_PI), G4double(93.0/112.0) * G4double(2.0 * M_PI), G4double(103.0/112.0) * G4double(2.0 * M_PI) }; // width of the LaserBeams G4double LaserBeamSigmaX = 0.5 * mm; G4double LaserBeamSigmaY = 0.5 * mm; // get the definition of the optical photon G4ParticleTable * theParticleTable = G4ParticleTable::GetParticleTable(); G4ParticleDefinition * theOpticalPhoton = theParticleTable->FindParticle("opticalphoton"); // loop over the LaserBeams for (int theBeam = 0; theBeam < nLaserBeams; theBeam++) { // code for forward and backward beam // calculate x and y position of the current laser diode G4double LaserPositionX = cos(LaserPhi[theBeam]) * LaserRingRadius; G4double LaserPositionY = sin(LaserPhi[theBeam]) * LaserRingRadius; // loop over all the particles in one beam for (int theParticle = 0; theParticle < thenParticle; theParticle++) { // get randomnumbers and calculate the position CLHEP::RandGaussQ aGaussObjX( *theDRand48Engine, LaserPositionX, LaserBeamSigmaX ); CLHEP::RandGaussQ aGaussObjY( *theDRand48Engine, LaserPositionY, LaserBeamSigmaY ); G4double theXPosition = aGaussObjX.fire(); G4double theYPosition = aGaussObjY.fire(); G4double theZPosition = LaserPositionZ; // set the properties of the newly created particle theParticleGun->SetParticleDefinition(theOpticalPhoton); theParticleGun->SetParticleTime(0.0 * ns); theParticleGun->SetParticlePosition(G4ThreeVector(theXPosition, theYPosition, theZPosition)); theParticleGun->SetParticleEnergy(thePhotonEnergy); // loop over both directions of the beam for (int theDirection = 0; theDirection < 2; theDirection++) { // shoot in both beam directions ... if (theDirection == 0) // shoot in forward direction (+z) { theParticleGun->SetParticleMomentumDirection(G4ThreeVector(0.0, 0.0, 1.0)); // set the polarization setOptPhotonPolar(90.0); // generate the particle theParticleGun->GeneratePrimaryVertex(myEvent); } else if (theDirection == 1) // shoot in backward direction (-z) { theParticleGun->SetParticleMomentumDirection(G4ThreeVector(0.0, 0.0, -1.0)); // set the polarization setOptPhotonPolar(90.0); // generate the particle theParticleGun->GeneratePrimaryVertex(myEvent); } } // end looop over both beam directions } // end looop over particles in beam } // end loop over beams }
void LaserBeamsBarrel::setOptPhotonPolar | ( | G4double | Angle | ) |
set the polarisation of the photons
Definition at line 163 of file LaserBeamsBarrel.cc.
References funct::cos(), funct::sin(), mathSSE::sqrt(), and theParticleGun.
Referenced by GeneratePrimaries(), and LaserBeamsBarrel().
{ /* *********************************************************************** */ /* to get optical processes working properly, you have to make sure * * that the photon polarisation is defined. */ /* *********************************************************************** */ // first check if we have an optical photon if ( theParticleGun->GetParticleDefinition()->GetParticleName() != "opticalphoton" ) { edm::LogWarning("SimLaserAlignment:LaserBeamsBarrel") << "<LaserBeamsBarrel::setOptPhotonPolar()>: WARNING! The ParticleGun is not an optical photon"; return; } // G4cout << " AC1CMS: The ParticleGun is an " << theParticleGun->GetParticleDefinition()->GetParticleName(); G4ThreeVector normal(1.0, 0.0, 0.0); G4ThreeVector kphoton = theParticleGun->GetParticleMomentumDirection(); G4ThreeVector product = normal.cross(kphoton); G4double modul2 = product * product; G4ThreeVector e_perpendicular(0.0, 0.0, 1.0); if ( modul2 > 0.0 ) { e_perpendicular = (1.0 / sqrt(modul2)) * product; } G4ThreeVector e_parallel = e_perpendicular.cross(kphoton); G4ThreeVector polar = cos(Angle) * e_parallel + sin(Angle) * e_perpendicular; // G4cout << ", the polarization = " << polar << G4endl; theParticleGun->SetParticlePolarization(polar); }
CLHEP::DRand48Engine* LaserBeamsBarrel::theDRand48Engine [private] |
Definition at line 46 of file LaserBeamsBarrel.h.
Referenced by GeneratePrimaries(), LaserBeamsBarrel(), and ~LaserBeamsBarrel().
G4int LaserBeamsBarrel::thenParticle [private] |
Definition at line 39 of file LaserBeamsBarrel.h.
Referenced by GeneratePrimaries(), and LaserBeamsBarrel().
G4int LaserBeamsBarrel::thenParticleInGun [private] |
Definition at line 38 of file LaserBeamsBarrel.h.
Referenced by LaserBeamsBarrel().
G4ParticleGun* LaserBeamsBarrel::theParticleGun [private] |
Definition at line 43 of file LaserBeamsBarrel.h.
Referenced by GeneratePrimaries(), LaserBeamsBarrel(), setOptPhotonPolar(), and ~LaserBeamsBarrel().
G4double LaserBeamsBarrel::thePhotonEnergy [private] |
Definition at line 40 of file LaserBeamsBarrel.h.
Referenced by GeneratePrimaries(), and LaserBeamsBarrel().