CMS 3D CMS Logo

BoundVolume Member List

This is the complete list of members for BoundVolume, including all inherited members.
BoundVolume(const PositionType &pos, const RotationType &rot)BoundVolume [inline]
closestBoundary(const LocalPoint &pos, const LocalVector &momentum, PropagationDirection dir) const =0BoundVolume [pure virtual]
eta() constGloballyPositioned< float > [inline]
GloballyPositioned(const PositionType &pos, const RotationType &rot)GloballyPositioned< float > [inline]
GlobalPoint typedefGloballyPositioned< float >
GlobalVector typedefGloballyPositioned< float >
iniEta()GloballyPositioned< float > [inline, static]
iniPhi()GloballyPositioned< float > [inline, static]
LocalPoint typedefGloballyPositioned< float >
LocalVector typedefGloballyPositioned< float >
move(const GlobalVector &displacement)GloballyPositioned< float > [inline]
nextBoundary(const LocalPoint &pos, const LocalVector &momentum, PropagationDirection dir) const =0BoundVolume [pure virtual]
phi() constGloballyPositioned< float > [inline]
position() constGloballyPositioned< float > [inline]
PositionType typedefGloballyPositioned< float >
rotate(const RotationType &rotation)GloballyPositioned< float > [inline]
rotation() constGloballyPositioned< float > [inline]
RotationType typedefGloballyPositioned< float >
Scalar typedefGloballyPositioned< float >
toGlobal(const LocalPoint &lp) constGloballyPositioned< float > [inline]
toGlobal(const Point3DBase< U, LocalTag > &lp) constGloballyPositioned< float > [inline]
toGlobal(const LocalVector &lv) constGloballyPositioned< float > [inline]
toGlobal(const Vector3DBase< U, LocalTag > &lv) constGloballyPositioned< float > [inline]
toLocal(const GlobalPoint &gp) constGloballyPositioned< float > [inline]
toLocal(const Point3DBase< U, GlobalTag > &gp) constGloballyPositioned< float > [inline]
toLocal(const GlobalVector &gv) constGloballyPositioned< float > [inline]
toLocal(const Vector3DBase< U, GlobalTag > &gv) constGloballyPositioned< float > [inline]
~GloballyPositioned()GloballyPositioned< float > [inline, virtual]