Go to the documentation of this file.00001 #ifndef GeometryVector_PV3DBase_h
00002 #define GeometryVector_PV3DBase_h
00003
00004 #include "DataFormats/GeometryVector/interface/Basic3DVector.h"
00005 #include <iosfwd>
00006
00014 template <class T, class PVType, class FrameType>
00015 class PV3DBase {
00016 public:
00017
00018 typedef T ScalarType;
00019 typedef Basic3DVector<T> BasicVectorType;
00020 typedef typename BasicVectorType::Cylindrical Cylindrical;
00021 typedef typename BasicVectorType::Spherical Spherical;
00022 typedef typename BasicVectorType::Polar Polar;
00023
00028 PV3DBase() : theVector() {}
00029
00031 PV3DBase(const T & x, const T & y, const T & z) : theVector(x, y, z) {}
00032
00035 PV3DBase( const Cylindrical& set) : theVector( set) {}
00036
00038 PV3DBase( const Polar& set) : theVector( set) {}
00039
00043 PV3DBase( const Geom::Theta<T>& th,
00044 const Geom::Phi<T>& ph, const T& r) : theVector(th,ph,r) {}
00045
00048 template <class U>
00049 explicit PV3DBase( const Basic3DVector<U>& v) : theVector(v) {}
00050
00054 const BasicVectorType& basicVector() const { return theVector;}
00055
00056 T x() const { return basicVector().x();}
00057 T y() const { return basicVector().y();}
00058 T z() const { return basicVector().z();}
00059
00060 T mag2() const { return basicVector().mag2();}
00061 T mag() const { return basicVector().mag();}
00062 T barePhi() const { return basicVector().barePhi();}
00063 Geom::Phi<T> phi() const { return basicVector().phi();}
00064
00065 T perp2() const { return basicVector().perp2();}
00066 T perp() const { return basicVector().perp();}
00067 T transverse() const { return basicVector().transverse();}
00068 T bareTheta() const { return basicVector().bareTheta();}
00069 Geom::Theta<T> theta() const { return basicVector().theta();}
00070 T eta() const { return basicVector().eta();}
00071
00072 protected:
00073 BasicVectorType theVector;
00074 };
00075
00076 template <class T, class PV, class F>
00077 inline std::ostream & operator<<( std::ostream& s, const PV3DBase<T,PV,F>& v) {
00078 return s << v.basicVector();
00079 }
00080
00081 #endif // GeometryVector_PV3DBase_h