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VirtualKinematicParticle Member List

This is the complete list of members for VirtualKinematicParticle, including all inherited members.
chi2KinematicParticle [protected]
chiSquared() const KinematicParticle [virtual]
correspondingTree() const KinematicParticle [virtual]
cStateKinematicParticle [mutable, protected]
currentState() const KinematicParticle [virtual]
degreesOfFreedom() const KinematicParticle [virtual]
initialState() const KinematicParticle [virtual]
initStateKinematicParticle [protected]
KinematicParticle()KinematicParticle [inline]
KinematicParticleVertexFitter classKinematicParticle [friend]
KinematicTree classKinematicParticle [friend]
lastConstraint() const KinematicParticle [virtual]
lConstraintKinematicParticle [mutable, protected]
linFactoryVirtualKinematicParticle [private]
magneticField() const KinematicParticle [inline]
ndfKinematicParticle [protected]
operator!=(const KinematicParticle &other) const VirtualKinematicParticle [virtual]
operator<(const KinematicParticle &other) const KinematicParticle [virtual]
operator==(const KinematicParticle &other) const VirtualKinematicParticle [virtual]
operator==(const ReferenceCountingPointer< KinematicParticle > &other) const VirtualKinematicParticle [virtual]
particleLinearizedTrackState(const GlobalPoint &point) const VirtualKinematicParticle [virtual]
previousParticle() const KinematicParticle [virtual]
propagatorVirtualKinematicParticle [private]
pStateKinematicParticle [mutable, protected]
RefCountedLinearizedTrackState typedefKinematicParticle
refittedParticle(const KinematicState &state, float chi2, float ndf, KinematicConstraint *cons=0) const VirtualKinematicParticle [virtual]
refittedTransientTrack() const KinematicParticle
setTreePointer(KinematicTree *tr) const KinematicParticle [protected, virtual]
stateAtPoint(const GlobalPoint &point) const VirtualKinematicParticle [virtual]
theFieldKinematicParticle [protected]
treeKinematicParticle [mutable, protected]
VirtualKinematicParticle(const KinematicState &kineState, float &chiSquared, float &degreesOfFr, KinematicConstraint *lastConstraint, ReferenceCountingPointer< KinematicParticle > previousParticle, KinematicStatePropagator *pr)VirtualKinematicParticle
~KinematicParticle()KinematicParticle [inline, virtual]
~VirtualKinematicParticle()VirtualKinematicParticle [virtual]