Go to the documentation of this file.00001 #ifndef MFGrid3D_h
00002 #define MFGrid3D_h
00003
00013 #include "MagneticField/Interpolation/interface/MFGrid.h"
00014 #include "DataFormats/GeometryVector/interface/Basic3DVector.h"
00015 #include "MagneticField/Interpolation/src/Grid1D.h"
00016 #include "MagneticField/Interpolation/src/Grid3D.h"
00017
00018 class MFGrid3D : public MFGrid {
00019 public:
00020
00021 explicit MFGrid3D( const GloballyPositioned<float>& vol) : MFGrid(vol) {}
00022
00023
00024 virtual Dimensions dimensions(void) const {
00025 Dimensions tmp;
00026 tmp.w = grid_.grida().nodes();
00027 tmp.h = grid_.gridb().nodes();
00028 tmp.d = grid_.gridc().nodes();
00029 return tmp;
00030 }
00031
00033 virtual LocalPoint nodePosition( int i, int j, int k) const {
00034 return fromGridFrame( grid_.grida().node(i), grid_.gridb().node(j), grid_.gridc().node(k));
00035 }
00036
00038 virtual LocalVector nodeValue( int i, int j, int k) const {
00040 return MFGrid::LocalVector(grid_( i, j, k));
00041 }
00042
00043 virtual Indexes index( const LocalPoint& p) const {
00044 Indexes result;
00045 double a, b, c;
00046 toGridFrame( p, a, b, c);
00047 result.i = grid_.grida().index(a);
00048 result.j = grid_.gridb().index(b);
00049 result.k = grid_.gridc().index(c);
00050 return result;
00051 }
00052
00053 virtual LocalVector valueInTesla( const LocalPoint& p) const;
00054
00056 virtual LocalVector uncheckedValueInTesla( const LocalPoint& p) const = 0;
00057
00058 protected:
00059
00060 typedef Basic3DVector<float> BVector;
00061 typedef Grid3D GridType;
00062
00063 GridType grid_;
00064
00065 void setGrid( const GridType& grid) {
00066 grid_ = grid;
00067 }
00068
00069 };
00070
00071 #endif