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PreshowerHitMaker.h

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00001 #ifndef PreshowerHitMaker_h
00002 #define PreshowerHitMaker_h
00003 
00004 #include "FastSimulation/CaloHitMakers/interface/CaloHitMaker.h"
00005 
00006 class CaloGeometryHelper;
00007 class LandauFluctuationGenerator;
00008 
00009 class PreshowerHitMaker : public CaloHitMaker
00010 {
00011  public:
00012 
00013   typedef math::XYZVector XYZVector;
00014   typedef math::XYZVector XYZPoint;
00015 
00016   PreshowerHitMaker(CaloGeometryHelper * calo, 
00017                     const XYZPoint & , 
00018                     const XYZVector& ,
00019                     const XYZPoint& ,
00020                     const XYZVector&,
00021                     const LandauFluctuationGenerator* aGenerator);
00022 
00023   ~PreshowerHitMaker() {;}
00024   
00025   inline void setSpotEnergy(double e) { spotEnergy=e;} 
00026   bool addHit(double r,double phi,unsigned layer=0);
00027   const std::map<unsigned,float>& getHits() { return hitMap_ ;} ;
00028 
00029 
00030  private:
00031 
00032   XYZPoint psLayer1Entrance_;
00033   XYZVector psLayer1Dir_;
00034   XYZPoint psLayer2Entrance_;
00035   XYZVector psLayer2Dir_;
00036   double invcostheta1x;
00037   double invcostheta1y;
00038   double invcostheta2x;
00039   double invcostheta2y;
00040   double x1,y1,z1;
00041   double x2,y2,z2;
00042 
00044   const LandauFluctuationGenerator*  theGenerator;
00045 
00046 };
00047 
00048 #endif

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