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FMGLfromL3TKEfficiencyHandler.h

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00001 #ifndef FMGLfromL3TKEfficiencyHandler_H
00002 #define FMGLfromL3TKEfficiencyHandler_H
00003 
00010 class RandomEngine;
00011 class SimTrack;
00012 
00013 class FMGLfromL3TKEfficiencyHandler {
00014 
00015 public:
00016 
00017   FMGLfromL3TKEfficiencyHandler(const RandomEngine * engine);
00018   ~FMGLfromL3TKEfficiencyHandler();
00019 
00020   bool kill(const SimTrack &);
00021 
00022 private:
00023   const RandomEngine * random;
00024   static const int nEtaBins=120;
00025   float Effic_Eta[nEtaBins];
00026 };
00027 
00028 #endif

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