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BoundDisk.cc

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00001 
00002 
00003 #include "DataFormats/GeometrySurface/interface/BoundDisk.h"
00004 #include "DataFormats/GeometrySurface/interface/SimpleDiskBounds.h"
00005 
00006 float BoundDisk::innerRadius() const {
00007   return dynamic_cast<const SimpleDiskBounds&>(bounds()).innerRadius();
00008 }
00009 
00010 float BoundDisk::outerRadius() const {
00011   return dynamic_cast<const SimpleDiskBounds&>(bounds()).outerRadius();
00012 }

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