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IgSoFieldPlaneMap.cc File Reference

#include "Iguana/Inventor/interface/IgSoFieldPlaneMap.h"
#include <Inventor/SbLinear.h>
#include <Inventor/SoPrimitiveVertex.h>
#include <Inventor/misc/SoState.h>
#include <Inventor/elements/SoGLLazyElement.h>
#include <Inventor/elements/SoShapeHintsElement.h>
#include <Inventor/actions/SoGLRenderAction.h>
#include <Inventor/actions/SoCallbackAction.h>
#include <Inventor/actions/SoPickAction.h>
#include <Inventor/details/SoFaceDetail.h>
#include <Inventor/details/SoPointDetail.h>
#include <GL/gl.h>

Go to the source code of this file.

Defines

#define DO_MATERIAL(i)

Functions

 SO_NODE_SOURCE (IgSoFieldPlaneMap)


Define Documentation

#define DO_MATERIAL ( i   ) 

Value:

if (colours [i] != prevcolour)                                  \
   {                                                                    \
        float mat [4] = { ((colours [i] >> 24) & 0xff) * 1.0/255,       \
                          ((colours [i] >> 16) & 0xff) * 1.0/255,       \
                          ((colours [i] >> 8 ) & 0xff) * 1.0/255,       \
                          ((colours [i]      ) & 0xff) * 1.0/255 };     \
        glColor4fv (mat);                                               \
        prevcolour = colours [i];                                       \
   }

Definition at line 24 of file IgSoFieldPlaneMap.cc.

Referenced by IgSoFieldPlaneMap::GLRender().


Function Documentation

SO_NODE_SOURCE ( IgSoFieldPlaneMap   ) 


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