#include "DataFormats/Common/interface/OrphanHandle.h"
#include "DataFormats/Provenance/interface/ProductID.h"
#include "DataFormats/Common/interface/RefToPtr.h"
#include "DataFormats/Math/interface/Point3D.h"
#include "DataFormats/ParticleFlowReco/interface/PFLayer.h"
#include "DataFormats/ParticleFlowReco/interface/PFBlock.h"
#include "DataFormats/ParticleFlowReco/interface/PFBlockElement.h"
#include "RecoParticleFlow/PFClusterAlgo/interface/PFClusterAlgo.h"
#include "RecoParticleFlow/PFBlockAlgo/interface/PFGeometry.h"
#include "RecoParticleFlow/PFRootEvent/interface/PFRootEventManager.h"
#include "RecoParticleFlow/PFRootEvent/interface/IO.h"
#include "RecoParticleFlow/PFRootEvent/interface/PFJetAlgorithm.h"
#include "RecoJets/JetAlgorithms/interface/JetMaker.h"
#include "RecoParticleFlow/PFRootEvent/interface/Utils.h"
#include "RecoParticleFlow/PFRootEvent/interface/EventColin.h"
#include "RecoParticleFlow/PFClusterTools/interface/PFEnergyCalibration.h"
#include "RecoParticleFlow/PFClusterTools/interface/PFClusterCalibration.h"
#include "RecoParticleFlow/PFClusterTools/interface/PFEnergyResolution.h"
#include "FWCore/FWLite/interface/AutoLibraryLoader.h"
#include "TFile.h"
#include "TTree.h"
#include "TBranch.h"
#include "TCutG.h"
#include "TVector3.h"
#include "TROOT.h"
#include <iostream>
#include <vector>
#include <stdlib.h>
Go to the source code of this file.