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TRawTower.h

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00001 #ifndef ZTR_TRawTower
00002 #define ZTR_TRawTower
00003 #include "TClonesArray.h"
00004 #include "TRawCrystal.h"
00005 #include "TRawTriggerChannel.h"
00006 
00007 class TRawTower : public TObject {
00008 
00009 protected:
00010 
00011   Int_t         fN;              //Tower number
00012   Short_t       fNRose;          //Rose number for that tower
00013   Short_t       fNChRose;        //Rose channel number for that tower
00014   Int_t         fTowerHeader[4]; //Tower Header words (3 needed)
00015   Int_t         fStripHeader[5]; //Strip Header words
00016 
00017   void          Init();
00018 
00019 public:
00020 
00021   Int_t         fNCrystal;      //Number of TRawCrystal objects in fCrystalsRaw
00022   // TRawCrystal   fCrystalsRaw[N_CRYSINTOWER]; //->Collection of TRawCrystal objects
00023   TRawCrystal   fCrystalsRaw[25]; //->Collection of TRawCrystal objects
00024   TRawTriggerChannel   fRawTriggerChannel;
00025 
00026   static Int_t  fgNTowers;      //Actual number of towers
00027 
00028   //  static TClonesArray *fgCrystalsRaw[N_TOWERS]; //static version of fCrystalsRaw for all TRawTowers;
00029 
00030   TRawTower();
00031   TRawTower(Int_t,Short_t,Short_t);
00032   virtual ~TRawTower() {}
00033   //TRawCrystal *AddCrystal(Int_t h, Int_t s[]);
00034   virtual void         Clear(const char *opt="");
00035   Int_t        GetN()                    { return fN;              }
00036   Int_t        GetTowerHeader(Short_t j) { return fTowerHeader[j]; }
00037   Int_t        GetStripHeader(Short_t j) { return fStripHeader[j]; }
00038   TRawCrystal  *GetCrystal(Short_t n)    { return &fCrystalsRaw[n]; }
00039   void         SetHeaders( Int_t*, Int_t* );
00040   void         SetRoseInfo( Short_t, Short_t );
00041   Short_t      GetNRose()                { return fNRose;          }
00042   Short_t      GetNChRose()              { return fNChRose;        }
00043   virtual void         Print(const char *opt="") const;
00044   void         SetN(Int_t n)             { fN = n;                 }
00045   //void         SetCrystalsRaw(Short_t j) { fCrystalsRaw = fgCrystalsRaw[j]; }
00046   void         FillCrystalData( Int_t, Int_t, Int_t* );
00047   ClassDef(TRawTower,2)  //Tower of 25 crystals
00048 };
00049 #endif

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