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ParticleTable.cc

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00001 #include "FastSimulation/Particle/interface/ParticleTable.h"
00002 
00003 ParticleTable*
00004 ParticleTable::myself=0; 
00005 
00006 ParticleTable* 
00007 ParticleTable::instance(const HepPDT::ParticleDataTable* pdt) {
00008   if (!myself) myself = new ParticleTable(pdt);
00009   return myself;
00010 }

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