#include <ostream>
#include <cmath>
#include "IOMC/ParticleGuns/interface/CloseByParticleGunProducer.h"
#include "SimDataFormats/GeneratorProducts/interface/HepMCProduct.h"
#include "SimDataFormats/GeneratorProducts/interface/GenEventInfoProduct.h"
#include "DataFormats/Math/interface/Vector3D.h"
#include "FWCore/Framework/interface/Event.h"
#include "FWCore/ParameterSet/interface/ParameterSet.h"
#include "FWCore/ServiceRegistry/interface/Service.h"
#include "FWCore/Utilities/interface/RandomNumberGenerator.h"
#include "FWCore/MessageLogger/interface/MessageLogger.h"
#include <CLHEP/Random/RandFlat.h>
#include <CLHEP/Units/SystemOfUnits.h>
#include <CLHEP/Units/GlobalPhysicalConstants.h>