computeAssociation(float exclusiveFraction, bool useMCFractionsForExclEnergy, unsigned int fhOffset, unsigned int bhOffset) | RealisticHitToClusterAssociator | inline |
filterHitsByDistance(float maxDistance) | RealisticHitToClusterAssociator | inline |
findAndMergeInvisibleClusters(float invisibleFraction, float exclusiveFraction) | RealisticHitToClusterAssociator | inline |
findCentersOfGravity() | RealisticHitToClusterAssociator | inline |
getDecayLength(unsigned int layer, unsigned int fhOffset, unsigned int bhOffset) | RealisticHitToClusterAssociator | inlineprivatestatic |
Hit3DPosition typedef | RealisticHitToClusterAssociator | private |
init(std::size_t numberOfHits, std::size_t numberOfSimClusters, std::size_t numberOfLayers) | RealisticHitToClusterAssociator | inline |
insertHitEnergy(float energy, unsigned int hitIndex) | RealisticHitToClusterAssociator | inline |
insertHitPosition(float x, float y, float z, unsigned int hitIndex) | RealisticHitToClusterAssociator | inline |
insertLayerId(unsigned int layerId, unsigned int hitIndex) | RealisticHitToClusterAssociator | inline |
insertSimClusterIdAndFraction(unsigned int scIdx, float fraction, unsigned int hitIndex, float associatedEnergy) | RealisticHitToClusterAssociator | inline |
realisticClusters() const | RealisticHitToClusterAssociator | inline |
realisticHits_ | RealisticHitToClusterAssociator | private |
realisticSimClusters_ | RealisticHitToClusterAssociator | private |
XYdistanceFromMaxHit(unsigned int hitId, unsigned int clusterId) | RealisticHitToClusterAssociator | inline |
XYdistanceFromPointOnSameLayer(unsigned int hitId, const Hit3DPosition &point) | RealisticHitToClusterAssociator | inline |