#include "L1Trigger/L1TMuonCPPF/interface/EmulateCPPF.h"
#include <memory>
#include "FWCore/Framework/interface/Frameworkfwd.h"
#include "FWCore/Framework/interface/stream/EDProducer.h"
#include "FWCore/Framework/interface/Event.h"
#include "FWCore/Framework/interface/EventSetup.h"
#include "FWCore/Framework/interface/MakerMacros.h"
#include "FWCore/ParameterSet/interface/ParameterSet.h"
#include "FWCore/Utilities/interface/InputTag.h"
#include "DataFormats/RPCDigi/interface/RPCDigiCollection.h"
#include "DataFormats/RPCRecHit/interface/RPCRecHitCollection.h"
#include "CondFormats/RPCObjects/interface/RPCDeadStrips.h"
#include "FWCore/Framework/interface/ESHandle.h"
#include "FWCore/MessageLogger/interface/MessageLogger.h"
#include "DataFormats/L1TMuon/interface/CPPFDigi.h"
#include "DataFormats/MuonDetId/interface/RPCDetId.h"
#include "Geometry/RPCGeometry/interface/RPCGeometry.h"
#include "Geometry/RPCGeometry/interface/RPCRoll.h"
#include "L1Trigger/L1TMuonEndCap/interface/PrimitiveConversion.h"
#include "L1Trigger/L1TMuonEndCap/interface/SectorProcessorLUT.h"
#include <Geometry/Records/interface/MuonGeometryRecord.h>
#include "TVector3.h"
#include <cassert>
#include <fstream>
#include <string>
Go to the source code of this file.
Classes | |
class | L1TMuonCPPFDigiProducer |