barePhi() const | Basic3DVector< T > | inline |
barePhi() const | Basic3DVector< T > | inline |
barePhi() const | Basic3DVector< T > | inline |
bareTheta() const | Basic3DVector< T > | inline |
bareTheta() const | Basic3DVector< T > | inline |
bareTheta() const | Basic3DVector< T > | inline |
Basic3DVector() | Basic3DVector< T > | inline |
Basic3DVector(const Basic3DVector &p) | Basic3DVector< T > | inline |
Basic3DVector(const Basic3DVector< U > &p) | Basic3DVector< T > | inline |
Basic3DVector(const Basic2DVector< T > &p) | Basic3DVector< T > | inline |
Basic3DVector(const OtherPoint &p) | Basic3DVector< T > | inlineexplicit |
Basic3DVector(MathVector const &iv) | Basic3DVector< T > | inline |
Basic3DVector(Vec4< U > const &iv) | Basic3DVector< T > | inline |
Basic3DVector(const T &x, const T &y, const T &z, const T &w=0) | Basic3DVector< T > | inline |
Basic3DVector(const Geom::Theta< U > &theta, const Geom::Phi< U > &phi, const T &r) | Basic3DVector< T > | inline |
Basic3DVector() | Basic3DVector< T > | inline |
Basic3DVector(const Basic3DVector &p) | Basic3DVector< T > | inline |
Basic3DVector(const Basic3DVector< U > &p) | Basic3DVector< T > | inline |
Basic3DVector(const Basic2DVector< T > &p) | Basic3DVector< T > | inline |
Basic3DVector(const OtherPoint &p) | Basic3DVector< T > | inlineexplicit |
Basic3DVector(const T &x, const T &y, const T &z, const T &w=0) | Basic3DVector< T > | inline |
Basic3DVector(const Geom::Theta< U > &theta, const Geom::Phi< U > &phi, const T &r) | Basic3DVector< T > | inline |
Basic3DVector() | Basic3DVector< T > | inline |
Basic3DVector(const Basic3DVector &p) | Basic3DVector< T > | inline |
Basic3DVector(const Basic3DVector< U > &p) | Basic3DVector< T > | inline |
Basic3DVector(const Basic2DVector< T > &p) | Basic3DVector< T > | inline |
Basic3DVector(const OtherPoint &p) | Basic3DVector< T > | inlineexplicit |
Basic3DVector(mathSSE::Vec4< U > const &iv) | Basic3DVector< T > | inline |
Basic3DVector(const T &x, const T &y, const T &z, const T &w=0) | Basic3DVector< T > | inline |
Basic3DVector(const Geom::Theta< U > &theta, const Geom::Phi< U > &phi, const T &r) | Basic3DVector< T > | inline |
cross(const Basic3DVector &lh) const | Basic3DVector< T > | inline |
cross(const Basic3DVector< U > &lh) const | Basic3DVector< T > | inline |
cross(const Basic3DVector &v) const | Basic3DVector< T > | inline |
cross(const Basic3DVector< U > &v) const | Basic3DVector< T > | inline |
cross(const Basic3DVector &lh) const | Basic3DVector< T > | inline |
cross(const Basic3DVector< U > &lh) const | Basic3DVector< T > | inline |
Cylindrical typedef | Basic3DVector< T > | |
Cylindrical typedef | Basic3DVector< T > | |
Cylindrical typedef | Basic3DVector< T > | |
dot(const Basic3DVector &rh) const | Basic3DVector< T > | inline |
dot(const Basic3DVector< U > &lh) const | Basic3DVector< T > | inline |
dot(const Basic3DVector &v) const | Basic3DVector< T > | inline |
dot(const Basic3DVector< U > &v) const | Basic3DVector< T > | inline |
dot(const Basic3DVector &rh) const | Basic3DVector< T > | inline |
dot(const Basic3DVector< U > &lh) const | Basic3DVector< T > | inline |
eta() const | Basic3DVector< T > | inline |
eta() const | Basic3DVector< T > | inline |
eta() const | Basic3DVector< T > | inline |
mag() const | Basic3DVector< T > | inline |
mag() const | Basic3DVector< T > | inline |
mag() const | Basic3DVector< T > | inline |
mag2() const | Basic3DVector< T > | inline |
mag2() const | Basic3DVector< T > | inline |
mag2() const | Basic3DVector< T > | inline |
MathVector typedef | Basic3DVector< T > | |
MathVector typedef | Basic3DVector< T > | |
MathVector typedef | Basic3DVector< T > | |
mathVector() const | Basic3DVector< T > | inline |
mathVector() | Basic3DVector< T > | inline |
mathVector() const | Basic3DVector< T > | inline |
mathVector() | Basic3DVector< T > | inline |
operator*=(T t) | Basic3DVector< T > | inline |
operator*=(T t) | Basic3DVector< T > | inline |
operator*=(T t) | Basic3DVector< T > | inline |
operator+=(const Basic3DVector< U > &p) | Basic3DVector< T > | inline |
operator+=(const Basic3DVector< U > &p) | Basic3DVector< T > | inline |
operator+=(const Basic3DVector< U > &p) | Basic3DVector< T > | inline |
operator-() const | Basic3DVector< T > | inline |
operator-() const | Basic3DVector< T > | inline |
operator-() const | Basic3DVector< T > | inline |
operator-=(const Basic3DVector< U > &p) | Basic3DVector< T > | inline |
operator-=(const Basic3DVector< U > &p) | Basic3DVector< T > | inline |
operator-=(const Basic3DVector< U > &p) | Basic3DVector< T > | inline |
operator/=(T t) | Basic3DVector< T > | inline |
operator/=(T t) | Basic3DVector< T > | inline |
operator/=(T t) | Basic3DVector< T > | inline |
operator=(const Basic3DVector &)=default | Basic3DVector< T > | |
operator==(const Basic3DVector &rh) const | Basic3DVector< T > | inline |
operator==(const Basic3DVector &rh) const | Basic3DVector< T > | inline |
operator==(const Basic3DVector &rh) const | Basic3DVector< T > | inline |
operator[](int i) const | Basic3DVector< T > | inline |
operator[](int i) | Basic3DVector< T > | inline |
operator[](int i) const | Basic3DVector< T > | inline |
operator[](int i) | Basic3DVector< T > | inline |
operator[](int i) const | Basic3DVector< T > | inline |
operator[](int i) | Basic3DVector< T > | inline |
perp() const | Basic3DVector< T > | inline |
perp() const | Basic3DVector< T > | inline |
perp() const | Basic3DVector< T > | inline |
perp2() const | Basic3DVector< T > | inline |
perp2() const | Basic3DVector< T > | inline |
perp2() const | Basic3DVector< T > | inline |
phi() const | Basic3DVector< T > | inline |
phi() const | Basic3DVector< T > | inline |
phi() const | Basic3DVector< T > | inline |
Polar typedef | Basic3DVector< T > | |
Polar typedef | Basic3DVector< T > | |
Polar typedef | Basic3DVector< T > | |
ScalarType typedef | Basic3DVector< T > | |
ScalarType typedef | Basic3DVector< T > | |
ScalarType typedef | Basic3DVector< T > | |
Spherical typedef | Basic3DVector< T > | |
Spherical typedef | Basic3DVector< T > | |
Spherical typedef | Basic3DVector< T > | |
theta() const | Basic3DVector< T > | inline |
theta() const | Basic3DVector< T > | inline |
theta() const | Basic3DVector< T > | inline |
theW | Basic3DVector< T > | private |
theX | Basic3DVector< T > | private |
theY | Basic3DVector< T > | private |
theZ | Basic3DVector< T > | private |
transverse() const | Basic3DVector< T > | inline |
transverse() const | Basic3DVector< T > | inline |
transverse() const | Basic3DVector< T > | inline |
unit() const | Basic3DVector< T > | inline |
unit() const | Basic3DVector< T > | inline |
unit() const | Basic3DVector< T > | inline |
v | Basic3DVector< T > | |
v | Basic3DVector< T > | |
VectorType typedef | Basic3DVector< T > | |
VectorType typedef | Basic3DVector< T > | |
w() const | Basic3DVector< T > | inline |
w() const | Basic3DVector< T > | inline |
w() const | Basic3DVector< T > | inline |
x() const | Basic3DVector< T > | inline |
x() const | Basic3DVector< T > | inline |
x() const | Basic3DVector< T > | inline |
xy() const | Basic3DVector< T > | inline |
xy() const | Basic3DVector< T > | inline |
xy() const | Basic3DVector< T > | inline |
y() const | Basic3DVector< T > | inline |
y() const | Basic3DVector< T > | inline |
y() const | Basic3DVector< T > | inline |
z() const | Basic3DVector< T > | inline |
z() const | Basic3DVector< T > | inline |
z() const | Basic3DVector< T > | inline |