#include <iostream>
#include <cassert>
#include "TGeoBBox.h"
#include "TEveElement.h"
#include "TEveCompound.h"
#include "TEveScene.h"
#include "TEvePointSet.h"
#include "TEveStraightLineSet.h"
#include "TEveGeoNode.h"
#include "TEveGeoShape.h"
#include "TEveManager.h"
#include "TEveProjectionManager.h"
#include "Fireworks/Core/interface/FWRPZViewGeometry.h"
#include "Fireworks/Core/interface/FWGeometry.h"
#include "Fireworks/Core/interface/FWColorManager.h"
#include "Fireworks/Core/interface/Context.h"
#include "Fireworks/Core/interface/fwLog.h"
#include "DataFormats/MuonDetId/interface/DTChamberId.h"
#include "DataFormats/MuonDetId/interface/CSCDetId.h"
#include "DataFormats/MuonDetId/interface/RPCDetId.h"
#include "DataFormats/MuonDetId/interface/GEMDetId.h"
#include "DataFormats/MuonDetId/interface/ME0DetId.h"
#include "DataFormats/ForwardDetId/interface/MTDDetId.h"