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Classes | Namespaces | Functions
layer1_emulator.h File Reference
#include <fstream>
#include <vector>
#include "DataFormats/L1TParticleFlow/interface/layer1_objs.h"
#include "DataFormats/L1TParticleFlow/interface/pf.h"
#include "DataFormats/L1TParticleFlow/interface/puppi.h"
#include "DataFormats/L1TParticleFlow/interface/egamma.h"
#include "DataFormats/L1TParticleFlow/interface/emulator_io.h"

Go to the source code of this file.

Classes

struct  l1ct::DetectorSector< T >
 
struct  l1ct::EGIsoEleObjEmu
 
struct  l1ct::EGIsoObjEmu
 
struct  l1ct::EGObjEmu
 
struct  l1ct::EmCaloObjEmu
 
struct  l1ct::Event
 
struct  l1ct::HadCaloObjEmu
 
struct  l1ct::MuObjEmu
 
struct  l1ct::OutputBoard
 
struct  l1ct::OutputRegion
 
struct  l1ct::PFChargedObjEmu
 
struct  l1ct::PFInputRegion
 
struct  l1ct::PFNeutralObjEmu
 
struct  l1ct::PFRegionEmu
 
struct  l1ct::PuppiObjEmu
 
struct  l1ct::PVObjEmu
 
struct  l1ct::RawInputs
 
struct  l1ct::RegionizerDecodedInputs
 
struct  l1ct::TkObjEmu
 

Namespaces

 l1ct
 
 l1t
 delete x;
 

Functions

template<typename T1 , typename T2 >
void l1ct::toFirmware (const std::vector< T1 > &in, unsigned int NMAX, T2 out[])