better(int icand_fst, int fst, int icand_snd, int snd) | CandsGPU::BestCands< MaxCandsPerSeed, BlockSize > | |
chi2 | CandsGPU::BestCands< MaxCandsPerSeed, BlockSize > | |
copy_node(int icand_fst, int fst, int icand_snd, int snd) | CandsGPU::BestCands< MaxCandsPerSeed, BlockSize > | |
count_valid_cands(int itrack) | CandsGPU::BestCands< MaxCandsPerSeed, BlockSize > | |
get_cand_info(const int tid, const int cid, int &my_trkIdx, int &my_hitIdx, int &my_nhits, float &my_chi2) | CandsGPU::BestCands< MaxCandsPerSeed, BlockSize > | |
get_nhits(const int tid, const int cid) | CandsGPU::BestCands< MaxCandsPerSeed, BlockSize > | inline |
heap_sort(int icand, int heap_size) | CandsGPU::BestCands< MaxCandsPerSeed, BlockSize > | |
heapify(int itrack, int idx, int heap_size) | CandsGPU::BestCands< MaxCandsPerSeed, BlockSize > | |
hitIdx | CandsGPU::BestCands< MaxCandsPerSeed, BlockSize > | |
left(int idx) | CandsGPU::BestCands< MaxCandsPerSeed, BlockSize > | |
merge_cands_for_seed(int iseed, int icand) | CandsGPU::BestCands< MaxCandsPerSeed, BlockSize > | |
nhits | CandsGPU::BestCands< MaxCandsPerSeed, BlockSize > | |
print_heap(const int tid) | CandsGPU::BestCands< MaxCandsPerSeed, BlockSize > | |
reset(int itrack) | CandsGPU::BestCands< MaxCandsPerSeed, BlockSize > | |
right(int idx) | CandsGPU::BestCands< MaxCandsPerSeed, BlockSize > | |
swap_nodes(int icand_fst, int fst, int icand_snd, int snd) | CandsGPU::BestCands< MaxCandsPerSeed, BlockSize > | |
trkIdx | CandsGPU::BestCands< MaxCandsPerSeed, BlockSize > | |
update(int itrack, int cand_trIdx, int cand_hitIdx, int cand_nhits, float cand_chi2) | CandsGPU::BestCands< MaxCandsPerSeed, BlockSize > | |