#include "TEveVector.h"
Go to the source code of this file.
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TEveVector | FWPFMaths::calculateCentre (const float *vertices) |
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float | FWPFMaths::calculateEt (const TEveVector ¢re, float e) |
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bool | FWPFMaths::checkIntersect (const TEveVector &vec, float r) |
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TEveVector | FWPFMaths::cross (const TEveVector &v1, const TEveVector &v2) |
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float | FWPFMaths::dot (const TEveVector &v1, const TEveVector &v2) |
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float | FWPFMaths::linearInterpolation (const TEveVector &p1, const TEveVector &p2, float r) |
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TEveVector | FWPFMaths::lineCircleIntersect (const TEveVector &v1, const TEveVector &v2, float r) |
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TEveVector | FWPFMaths::lineLineIntersect (const TEveVector &v1, const TEveVector &v2, const TEveVector &v3, const TEveVector &v4) |
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float | FWPFMaths::sgn (float val) |
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