#include "Geometry/RPCGeometryBuilder/src/RPCGeometryBuilderFromCondDB.h"
#include "Geometry/RPCGeometry/interface/RPCGeometry.h"
#include "Geometry/RPCGeometry/interface/RPCRollSpecs.h"
#include <DetectorDescription/Core/interface/DDFilter.h>
#include <DetectorDescription/Core/interface/DDFilteredView.h>
#include <DetectorDescription/Core/interface/DDSolid.h>
#include "Geometry/MuonNumbering/interface/MuonGeometryConstants.h"
#include "Geometry/MuonNumbering/interface/MuonBaseNumber.h"
#include "Geometry/MuonNumbering/interface/RPCNumberingScheme.h"
#include "DataFormats/GeometrySurface/interface/RectangularPlaneBounds.h"
#include "DataFormats/GeometrySurface/interface/TrapezoidalPlaneBounds.h"
#include "Geometry/CommonTopologies/interface/TrapezoidalStripTopology.h"
#include "DataFormats/GeometryVector/interface/Basic3DVector.h"
#include "CLHEP/Units/GlobalSystemOfUnits.h"
#include <iostream>
#include <algorithm>