CMS 3D CMS Logo

Namespaces | Variables
BeamMonitor_PixelLess_cff.py File Reference

Go to the source code of this file.

Namespaces

 BeamMonitor_PixelLess_cff
 

Variables

 BeamMonitor_PixelLess_cff.AsciiFileName
 
 BeamMonitor_PixelLess_cff.BeamFitter
 
 BeamMonitor_PixelLess_cff.beamSpot
 
 BeamMonitor_PixelLess_cff.Debug
 
 BeamMonitor_PixelLess_cff.deltaSignificanceCut
 
 BeamMonitor_PixelLess_cff.dqmBeamMonitor_pixelless
 
 BeamMonitor_PixelLess_cff.dxBin
 
 BeamMonitor_PixelLess_cff.dxMax
 
 BeamMonitor_PixelLess_cff.dxMin
 
 BeamMonitor_PixelLess_cff.dzBin
 
 BeamMonitor_PixelLess_cff.dzMax
 
 BeamMonitor_PixelLess_cff.dzMin
 
 BeamMonitor_PixelLess_cff.fitEveryNLumi
 hltOfflineBeamSpot for HLTMON More...
 
 BeamMonitor_PixelLess_cff.fitPVEveryNLumi
 
 BeamMonitor_PixelLess_cff.FractionOfFittedTrks
 if -1 use the value calculated by the analyzer More...
 
 BeamMonitor_PixelLess_cff.InputBeamWidth
 loose, tight, highPurity...; for all qualities, leave it blank More...
 
 BeamMonitor_PixelLess_cff.IsMuonCollection
 
 BeamMonitor_PixelLess_cff.MaximumEta
 
 BeamMonitor_PixelLess_cff.MaximumImpactParameter
 
 BeamMonitor_PixelLess_cff.MaximumNormChi2
 
 BeamMonitor_PixelLess_cff.MaximumZ
 
 BeamMonitor_PixelLess_cff.MinimumInputTracks
 
 BeamMonitor_PixelLess_cff.MinimumPixelLayers
 
 BeamMonitor_PixelLess_cff.MinimumPt
 
 BeamMonitor_PixelLess_cff.MinimumTotalLayers
 
 BeamMonitor_PixelLess_cff.monitorName
 
 BeamMonitor_PixelLess_cff.nLSForUpload
 
 BeamMonitor_PixelLess_cff.OutputFileName
 
 BeamMonitor_PixelLess_cff.phiBin
 
 BeamMonitor_PixelLess_cff.phiMax
 
 BeamMonitor_PixelLess_cff.phiMin
 
 BeamMonitor_PixelLess_cff.recordName
 
 BeamMonitor_PixelLess_cff.resetEveryNLumi
 
 BeamMonitor_PixelLess_cff.resetPVEveryNLumi
 
 BeamMonitor_PixelLess_cff.SaveFitResults
 
 BeamMonitor_PixelLess_cff.SaveNtuple
 
 BeamMonitor_PixelLess_cff.tcdsRecord
 
 BeamMonitor_PixelLess_cff.TrackAlgorithm
 
 BeamMonitor_PixelLess_cff.TrackCollection
 
 BeamMonitor_PixelLess_cff.TrackQuality
 ctf,rs,cosmics,initialStep,lowPtTripletStep...; for all algos, leave it blank More...
 
 BeamMonitor_PixelLess_cff.useLockRecords
 
 BeamMonitor_PixelLess_cff.vxBin
 
 BeamMonitor_PixelLess_cff.vxMax
 
 BeamMonitor_PixelLess_cff.vxMin
 
 BeamMonitor_PixelLess_cff.WriteAscii