129 if (!cluster.
seed()) {
130 throw cms::Exception(
"ClusterWithNoSeed") <<
" Found a cluster with no seed: " << cluster;
132 double cl_energy = 0;
134 double cl_timeweight = 0.0;
144 auto const recHitCollection =
155 auto k =
hf.recHitRef().key();
156 auto p = recHitCollection +
k;
162 for (
auto const& rhf :
hits) {
166 const auto rh_fraction = rhf.fraction;
167 const auto rh_rawenergy = rhf.energy;
168 const auto rh_energy = rh_rawenergy * rh_fraction;
171 throw cms::Exception(
"PFClusterAlgo") <<
"rechit " << refhit.
detId() <<
" has a NaN energy... " 172 <<
"The input of the particle flow clustering seems to be corrupted.";
175 cl_energy += rh_energy;
179 int cell_layer = (
int)refhit.
layer();
182 cl_time += rh_fraction * refhit.
time() * res2;
183 cl_timeweight += rh_fraction * res2;
185 const double rh_rawenergy2 = rh_rawenergy * rh_rawenergy;
186 cl_timeweight += rh_rawenergy2 * rh_fraction;
187 cl_time += rh_rawenergy2 * rh_fraction * refhit.
time();
190 if (rh_energy > max_e) {
192 max_e_layer = refhit.
layer();
197 cluster.
setTime(cl_time / cl_timeweight);
204 bool single_depth =
true;
207 double position_norm = 0.0;
208 double x(0.0),
y(0.0),
z(0.0);
209 if (
nullptr !=
mySeed.hit) {
210 auto seedNeighbours =
mySeed.hit->neighbours();
213 seedNeighbours =
mySeed.hit->neighbours4();
216 seedNeighbours =
mySeed.hit->neighbours8();
222 auto compute = [&](LHit
const& rhf) {
225 int cell_layer = (
int)refhit.
layer();
239 ref_depth = refhit.
depth();
240 else if (refhit.
depth() != ref_depth) {
242 single_depth =
false;
244 const auto rh_energy = rhf.energy * rhf.fraction;
247 const auto rhpos_xyz = refhit.
position() * norm;
252 position_norm += norm;
259 for (
auto const& rhf :
hits)
265 for (
auto k : seedNeighbours) {
266 nei.push_back(recHitCollection +
k);
274 hits.begin(),
hits.end(), nei.begin(), nei.end(), boost::make_function_output_iterator(
compute), LHitLess());
278 <<
"Cluster seed hit is null, something is wrong with PFlow RecHit!";
282 edm::LogError(
"WeirdClusterNormalization") <<
"PFCluster too far from seeding cell: set position to (0,0,0).";
286 const double norm_inverse = 1.0 / position_norm;
293 depth *= norm_inverse;
void setLayer(PFLayer::Layer layer)
set layer
constexpr bool isNotFinite(T x)
void setPosition(const math::XYZPoint &p)
DetId seed() const
return DetId of seed
void setTime(float time, float timeError=0)
PFLayer::Layer layer() const
rechit layer
const std::vector< reco::PFRecHitFraction > & recHitFractions() const
vector of rechit fractions
void setEnergy(double energy)
float time() const
timing for cleaned hits
Log< level::Error, false > LogError
PositionType const & position() const
rechit cell centre x, y, z
unsigned detId() const
rechit detId
Particle flow rechit (rechit + geometry and topology information). See clustering algorithm in PFClus...
void calculatePositionREP()
computes posrep_ once and for all
#define unInitDynArray(T, n, x)
void setTimeError(float timeError)
XYZPointD XYZPoint
point in space with cartesian internal representation
std::unique_ptr< CaloRecHitResolutionProvider > _timeResolutionCalcBarrel
const float _minFractionInCalc
std::tuple< std::vector< int >, std::vector< int >, std::vector< float > > _logWeightDenom
const int _posCalcNCrystals
std::unique_ptr< CaloRecHitResolutionProvider > _timeResolutionCalcEndcap
void setDepth(double depth)
#define declareDynArray(T, n, x)
int depth() const
depth for segemntation
const float _minAllowedNorm